Preschool education

Games for children 3-4 years old.

"Find the flag"

Children sit on chairs in different places rooms (sites). At the teacher’s signal, the children close their eyes, and in the meantime the teacher hides the flags (according to the number of children).

“It’s time to look for the flag,” says the teacher, the children open their eyes and go look for the flags.

The one who finds the flag sits down in his place. When all the children have found the flags, they walk along the sides of the playground, holding the flag in their hand. The one who first found the flag goes ahead of the column.

At the signal “Get to your places!” the children sit on chairs and the game begins again.

The teacher must ensure that the children take one flag.

It’s good to play this game in a clearing in the forest: you can hide flags in the grass, in the bushes, behind the trees. Find your house

Children sit along one side of the playground or room. At the teacher’s signal “Let’s go for a walk,” the children disperse around the playground (room) in groups or alone, wherever they want. When the teacher says “home,” everyone runs back and takes up any free space. Then the game repeats.

Game option

Instead of an individual “house” - a chair, you can invite children to set up collective houses in different corners of the room and gather 4-6 people there. In each house, the teacher puts up a colored flag (red, blue, yellow). When the children have mastered the game well, the teacher invites them to close their eyes while walking and rearranges the flags.

At the word “home”, children open their eyes, find a flag of their color and gather near it.

"Mice and Cat"

Children - "mice" sit in "holes" - on chairs or on benches placed along the walls of the room or on the sides of the playground.

In one of the corners of the playground sits a “cat”, whose role is played by the teacher.

The cat falls asleep, and only then the mice scatter around the room. But then the cat wakes up, meows, and begins to catch mice, which run into their holes and take their places on the chairs. (The teacher only pretends that he wants to catch someone.) After all the mice return to their holes, the cat walks around the room again, and then returns to its place, falls asleep and the game is repeated.

The teacher can use a toy cat in the game, put on his hand.

"Train"

Children line up in a column along one side of the playground or along the wall of the room. The first one standing in the column is a “locomotive”, the rest are “cars”.

The teacher blows the horn and the children begin to move forward (without clutch); at first slowly, then faster and finally they start running (when moving slowly, children can pronounce the sound “chu-chu-chu”).

“The train is approaching the station,” says the teacher. Children gradually slow down and stop. The teacher blows the whistle again, and the train moves again.

The teacher regulates the pace and duration of the children's movement. At first, the teacher himself leads the column of children, and then puts the more active child in front. Game option. After the train stops, the children go for a walk. Hearing the beep, the children run to the appointed place (to the wall) and line up in a column. At first, you can allow children to line up in any order, and by the end of the year they should be taught to remember their place in the column - to find their “car”.

"Bubble"

Children stand close together in a circle, holding hands. Together with the teacher they say:

Blow up, bubble, blow up big, stay like that, don't burst.

By reciting poems, children gradually expand the circle. When the teacher says “the bubble burst,” all the children lower their hands, say “pop” in unison and squat down.

The teacher offers to inflate a new bubble: the children stand up, form a small circle again, and the game resumes. Game option

After the words “Don’t burst,” the children do not sit down, but the teacher says: “The bubbles are flying.” The children run wherever they want (within the playground), and the teacher says: “Let’s fly, fly, fly!..”

In this version, the game can be repeated 3-4 times.

"The Sparrows and the Cat"

Children stand along the walls of the room on benches, on large blocks or in hoops placed on the floor. These are “sparrows on the roof” or in “nests”. A “cat” sits at a distance, the role of which is played by one of the children. “The sparrows have flown,” says the teacher. The sparrows jump from the roof or jump out of the nest and, spreading their wings, that is, with their arms extended to the sides, run scattered throughout the room. Meanwhile the cat is sleeping. But then she wakes up, says “meow-meow” and runs to catch up with the sparrows, who must hide from her on the roof or in the nests, taking their places. The cat takes the caught sparrows to her “house”.

Kittens and guys.

A subgroup of children depict kittens, the rest represent their owners (each has 1-2 kittens). Kittens on the fence - on the second or third rungs of the ladder. The owners are sitting on the bench. “Milk, who needs milk,” says the teacher, approaches the owners and pretends to pour milk into their mugs (bowls, rings, circles). Kittens meow - they ask for milk. The owners go out onto the site (beyond the line) and call: “Kiss-kiss-kiss!” The kittens climb off the fence and run to drink milk. The guys who are the owners say: “He’s furry, he’s got a mustache, he’s going to eat, he’s singing songs.” WITH the last word The kittens run away and their owners catch them. Whoever caught the kitten changes roles with it.

Rules: when given a signal, get on and off in any way; - run away after the word “sings”; You can only fish up to the line (at a distance of two steps from the fence).

"The Mother Hen and the Chicks"

Children pretend to be “chickens”, and the teacher is a “mother hen”.

On one side of the site, a “house” place is fenced with a rope, where the chickens and the hen are placed (the rope is stretched between trees or two posts at a height of 40-50 cm).

The hen crawls under the rope and goes in search of food. After a while she calls the chickens: “Ko-ko-ko-ko.” At this signal, all the chickens crawl under the rope, run to the hen and walk around the area with her.

When the teacher says “big bird,” all the chickens run home.

The teacher says “big bird” only after all the children have crawled under the rope and run around the playground a little.

"Frogs"

In the middle of the site, draw a large circle or place a thick cord in the shape of a circle. A group of children is located along the edge of the circle, the rest sit on chairs placed on one side of the area. Together with the children sitting on chairs, the teacher says the following verses:

Here are the frogs along the path

They jump with their legs stretched out,

Kva-kva-kva, kva-kva-kva,

They jump with their legs stretched out.

Children standing in a circle jump up, pretending to be “frogs.” At the end of the poem, children sitting on chairs clap their hands (scare the frogs); frogs jump in the “swamp” - jump over the line - and quietly squat down.

As the game is repeated, the roles change.

Rules: stop the ball with your hands, without allowing your feet to touch; Do not delay for a long time, try to immediately roll it back to someone else.

"Get into the Gate"

Children, with the help of a teacher, are distributed in pairs and stand at a distance of 4-6 steps from one another. Between each pair in the middle there are collars - made of cubes, pins or twigs. Each pair receives one ball and rolls it through the goal to each other.

Rules: roll the ball without touching the goal; push away vigorously with one or two hands (as directed by the teacher).

throws the bag. 5-6 children stand on one side of the playground behind a drawn line or a placed rope. Each person has four balls or sandbags. At the teacher’s signal, the children throw 2 times with their right and left hands, then run to the balls, pick them up and return back.

Rules: it is necessary to throw with one and the other hand; run for the bags only when given a signal.

"Get in the Circle"

Children stand in a circle at a distance of 2-3 steps from a large hoop or circle (made of rope or drawn on the ground) with a diameter of 1-1.5 m lying in the center. Children hold bags of sand or other objects for throwing in their hands. At a signal, they throw objects into the circle with their right and left hands, and at another signal, they take them from the circle. The teacher marks those who managed to get in.

Rules: throw and take only on a signal; try to get into the hoop; throw with one hand, repeating with the other hand.

"Throw it higher"

The teacher gives the children balls with a diameter of 12-15 cm and invites them to play with them, throwing them up and trying to catch them after throwing.

Rules: throw low at first in order to be able to catch; catch the ball with your hands, without pressing it to your chest; if the ball falls, you can pick it up and continue the exercise.

"Hit the target"

The teacher sets or hangs 2-3 vertical targets - this can be a hoop with a cardboard circle in the middle, a target shield, a snow figure with an object convenient for throwing (a fox with a kolobok, a hare with a basket). In front of the targets, at a distance of 1.5-2 m, a strip 40 cm wide is designated. On it, opposite each target, there are buckets with balls, cones, and bags of sand. 2-3 children stand up to the buckets, take objects and throw them at the target with one and the other hand. They collect thrown objects into buckets, and other players come out.

Rules: throw on a signal with the hand indicated by the teacher; collect objects after everyone has thrown; throw without leaving the lane.

"Through the Swamp"

On a platform made of bricks (flat plywood measuring 15X20 cm), 2-3 paths 3 m long are laid out. The distance between the bricks is 10-15 cm. 2-3 children stand at the first bricks and, at a signal, walk along the paths.

Rules: stand only on the bricks, without touching the floor: walk to the end of the path.

"The Hen and the Chicks"

Children sit behind a rope suspended at a height of 25 cm. The mother hen teacher calls the chickens for a walk. They step over the rope and run around the site. At the signal “big bird” they run away. At this time, the teacher lowers the rope down.

Rules: step after the signal, without pushing, maintaining balance on one leg; run away after the signal.

"The bear is walking on the bridge"

Boards are placed on the ground (width 25 cm, length 2-2.5 m). Behind them, at the height of the child’s raised hand, ribbons are hung on a rope. According to the number of boards, children are called, they get on all fours and, at a signal, crawl to the end of the board. They get off the board, jump up, take off one ribbon at a time, and the bears take out raspberries. When all the children have crawled, the teacher offers to run around the playground with ribbons. At the signal, everyone gathers, the teacher hangs the ribbons on the rope. The game repeats itself.

Rules: walk along the bench on all fours (on your feet and palms); reach the end of the board.

"Spin around - don't fall!"

In the walking games “We're Having Fun”, “Couples for a Walk”, “Sunshine and Rain”, short-term slow circling in place is introduced.

"Walk wider"

On the site, hoops (plastic or flat plywood with a diameter of 60 cm) are laid out in 2-3 rows, with 5-6 hoops in each row. 2-3 children step from hoop to hoop at a signal. Having reached the end, they jump up, clap their hands and return.

Rules: walk with an intermediate step in the hoop, but without going beyond its edges, do not touch the hoops.

"Sun and Rain"

Children stand in a circle.-

“The sun looks out the window, They walk in a circle.

It shines into our little room.”

“We will clap our hands, They clap while standing still.

We are very happy about the sun.

Top-top-top-top! Rhythmically stamp on

Top-top-top-top! place.

Clap-clap-clap-clap! They clap their hands rhythmically,

Clap-clap-clap

At the signal “it’s raining, hurry home,” the children run away. The teacher says “The sun is shining”, The game is repeated.

"Couples for a walk"

On one side of the platform, cords (chairs, posts) form a gate. Children, holding hands, stand in pairs (at random, whoever wants with whom), the teacher helps them with this. At the signal “let’s go for a walk,” children go through the gate in pairs and then disperse around the playground. Here they can jump, sit down - “picking berries, flowers.” At the signal “let’s go home,” the kids again stand in pairs and walk through the gate.

Rules: walk in pairs, holding hands; coordinate your movements, keep up and not get ahead; give way when passing a gate.

Complication: make another gate and offer to go through the gate that will be closer when the “go home” signal is given.

"Find your house"

Children sit along the side of the playground or room. At the teacher’s signal, “Let’s go for a walk,” the children scatter around the playground wherever they want. When the teacher says “home,” everyone runs back and takes up any free space. Then the game repeats.

"Mice and Cat"

Children - "mice" - sit in "holes" - on chairs or a bench placed along the walls of the room, or on the sides of the playground, in one of the corners of the playground sits a "cat", whose role is played by the teacher. The cat falls asleep and only then the mice scatter around the room. But then the cat wakes up, meows and begins to catch the little mice, who run into their holes and take their places on the chairs. After all the mice have returned to their places, the cat walks around the room again, and then returns to its place, falls asleep and the game repeats.

The teacher can use a toy cat in the game.

"Train"

Children stand in a column, one at a time, along one side of the playground or along the wall of the room. The first one standing in the column is a “locomotive”, the rest are “cars”. The teacher blows the whistle and the children begin to move forward; at first slowly, then faster and finally they start running (while moving slowly they can make the sound “chu-chu-chu”).” “The train is approaching the station,” says the teacher. Children gradually slow down and stop.

The teacher regulates the pace and duration of the children's movement.

At first, the teacher himself leads the column, and then puts the more active child in front.

"Birds in Nests"

IN different ends 3-4 “nests” are installed on the platform or sides of the room (stools are placed or large circles are drawn). The “bird” children are placed in nests. At the teacher’s signal, the birds fly out of their nests and scatter throughout the entire area. The teacher feeds the birds on one side or the other side of the site. Children squat down, hitting their knees with their fingertips (pecking at food). After the teacher says “birds to the nest,” the children run to their places.

"Shaggy Dog"

One of the children portrays a “dog”; he lies down on the mat on his stomach, resting his head on his outstretched arms. The rest of the children quietly approach him while the teacher reads poetry:

Here lies a shaggy dog,

With your nose buried in your paws.

Quietly, quietly he lies,

He's either dozing or sleeping.

Let's go to him and wake him up

And we'll see something happens.

The dog jumps up and starts barking. The children run away. The dog is chasing them. When all the children run away and hide, the dog lies down on the rug again. The game is repeated with a new driver.

"Sparrows and the cat"

Children stand along the walls on benches on large cubes or in hoops placed on the floor. These are “sparrows on the roof” or “in nests.” A “cat” sits at a distance, the role of which is played by one of the children. “The sparrows have flown,” says the teacher. Sparrows jump from the roof or jump out of the nest and, spreading their wings, that is, with their arms extended to the sides, run scattered around the room. Meanwhile the cat is sleeping. But then she wakes up, says “meow-meow” and runs to catch up with the sparrows, who must hide from her on the roof or nests, taking their places. Having caught the sparrows, the cat takes them to her house.

"Frogs"

A large circle is drawn in the middle of the site or a cord is placed in the shape of a circle. A group of children is located along the edge of the circle, the rest sit on chairs placed on one side of the area. Together with the children sitting on the chairs, the teacher says the following words:

Here are the frogs along the path

They jump with their legs stretched out,

Kva-kva-kva, kva-kva-kva,

They jump with their legs stretched out.

Children standing in a circle jump up and down, pretending to be frogs. At the end of the poem, those sitting on the chairs clap their hands (scare the frogs); frogs jump in the swamp, jump over the line - and quietly squat down.

"The Mother Hen and the Chicks"

Children pretend to be "chickens". And the teacher is a “mother hen”. On one side of the area, fenced with a rope, there is a place - “house”, where the chickens with a hen are placed (the rope is stretched between trees or two posts at a height of 40-50 cm). The hen crawls under the rope and goes in search of food. After a while she calls the chickens: “ko-ko-ko-ko.” At this signal, all the chickens crawl under the rope, run to the hen and walk around the area with her. When the teacher says “big bird,” all the chickens run home.

The teacher says “big bird” only after all the children have crawled under the rope and run around a little.

"Take care of the object"

The players form a circle. One of the players is in the middle of the circle (leading), the rest stand with their legs slightly apart and holding their hands behind their backs (ip). Each child has a cube (or other object) at their feet. The driver tries to take this cube. Wanting to protect it, the player crouches down, covers the cubes with his hands and does not allow anyone to touch him. As soon as the driver leaves, the player gets up.

"Cucumber"

At one end of the playground there is a “trap” teacher, at the other there are children. Children approach the trap by jumping on two legs to the sentence pronounced by the teacher:

Cucumber, cucumber,

Don't go to that end:

There's a mouse living there

He'll bite your tail off.

At the end of the words, the children run away to their places, and the trap catches them.

"Find your color"

Children receive flags of 3-4 colors: one is red, others - blue, others - yellow, and are grouped by 4-6 people in different corners of the room. In each corner, the teacher places a colored flag (red, blue, yellow) on a stand.

At the teacher’s signal “let’s go for a walk,” the children disperse around the playground in groups or alone. At the teacher’s signal “find your color,” children run to the flag of the corresponding color. "Find yourself a mate"

For the game you need to prepare flags according to the number of children. Half the flags are one color, the rest are another. Children receive one flag each. At the teacher’s signal, the children scatter around the playground. At another signal, children who have the same flags find a pair.

The game must accept an uneven number of children so that one of the players is left without a pair. Addressing the one left without a partner, all those playing in chorus say:

Vanya, Vanya, don’t hesitate, choose a mate for yourself.

Then, when the tambourine strikes, the children scatter again and the game is repeated.

"Tram"

Children stand along the wall of the room or side of the platform in a column in pairs, holding each other's hands. With their free hand they hold a cord, the ends of which are tied (one is held with the right hand, the other with the left). The teacher is in one of the corners of the room and holds three colored flags in his hand - yellow, red, green. The teacher raises a green flag, and the children run and the tram moves. Having reached the teacher, the children look to see if the color of the flag has changed: if green is raised, the movement continues; if a yellow or red flag appears, the children stop and wait for the green color to appear so that they can move again

"Catch me"

Children sit on chairs placed against one of the walls of the room or along the side of the playground. “Catch up with me,” the teacher suggests and runs to the opposite side of the site. Children run after the teacher. Trying to catch him. Then the teacher says again: “Catch up with me,” and runs in the opposite direction. And the children catch up with him again. After two runs, the children sit on chairs and relax. Then the game resumes.

The game is best played with a small number of children.

"Horses"

Children become pairs. In a pair, one is the “horse”. The other is the “carrier”. Reins are used, or children hold each other by the belt. The teacher says:

Let's go, let's go, with nuts, with nuts

A turnip for a baby, a boy for a boy,

sweetly, sweetly.

With the end of the text, the children continue to run in the same rhythm while the teacher pronounces: “Gop, gop.” I run until the teacher says: “Whoa.” "By the Bear in the Forest"

A line is drawn at one end of the site. This is the edge of the forest. beyond the line, at a distance of 3-2 steps from it, a place for the bear is outlined. On the opposite side, the “children’s house” is indicated by a line. The teacher chooses a bear. The teacher says let's go for a walk. Children go and say the words:

The bear has mushrooms in the forest, I run for berries,

But the bear doesn’t sleep, he keeps growling at us.

The bear must sit in its place. When the players say the last “growls,” the bear gets up with a growl and catches up with the children, who are running to their “home.” Once caught, the bear leads him to himself.

After the bear catches the 3-2, a new bear is chosen.

"Horsemen"

A group of children stands at one edge of the playground. The teacher gives everyone a stick 50-60 cm long. Children sit astride the stick and gallop to the opposite side of the playground, pretending to be horsemen, trying not to bump into each other and not to touch objects or equipment located on the playground.

During the game, the teacher can invite children to move faster or slower in different directions. When children learn to run fast, you can organize competitions.

"Taxi"

Children stand inside a large hoop (1m in diameter), holding it in their lowered hands: one at one side of the rim. the other is on the opposite side, one after the other. The first child is a taxi driver, the second is a passenger. Children run around the playground or along the path. After a while they change roles.

2-3 pairs of children can play at the same time, and if the space allows, then more. When children learn to run in one direction, the teacher can give the task to run in different directions and make stops. You can mark the stop location with a flag. At the stop, passengers change, one gets out of the taxi, the other gets in.

"Hares and the Wolf"

Children - hares hide behind bushes and trees. There is a wolf behind a bush to the side. Hares run out into the clearing, jump, nibble grass, and frolic. At the teacher’s signal: “The wolf is coming,” the hares run away and hide behind bushes and under trees. The wolf is trying to catch up with them. You can use a small test in the game:

Stutterers jump hop hop

on the green on the meadow.

They pinch the grass and eat it.

Listen carefully

Is there a wolf coming?

Children perform the actions described in the poem. With the end, a wolf appears and begins to catch hares.

A child playing the role of a wolf. Should be away from bushes where children are hiding.

"Rabbits"

On one side of the room there are chairs arranged in a semicircle, with the seats inside the semicircle. These are rabbit cages. On the opposite side is the watchman's house. In the middle there is a lawn where the rabbits are allowed to roam. Children stand at the back of the chairs; at the teacher’s direction, they squat down; the rabbits sit in cages. The caretaker teacher approaches the cage and releases the rabbits onto the lawn: one after another, the children crawl out from under the chairs, and then jump moving forward across the entire lawn. At the teacher’s signal “Run to the cages!” the rabbits return to their seats, crawling under the chairs again.

The teacher must ensure that children, crawling under chairs, try not to touch them with their backs. Instead of chairs, you can use arches for climbing or sticks and slats placed on the seats of chairs.

"Where the bell rings"

Children sit or stand on one side of the room. The teacher asks them to turn to the wall and not turn around. At this time, the nanny with the bell hides from them, for example, behind a closet. The teacher suggests listening to the sound where the bell rings and finding it. The children turn and follow the sound, find it, then gather around the teacher. Meanwhile, the nanny moves to another place - and the game repeats.

Children should not look where the nanny is hiding. To do this, the teacher gathers him around him and diverts their attention. Ring the bell first quietly, then louder.

"Do not be late"

The teacher lays out cubes on the floor. Children stand near the cubes. At the teacher’s signal, they scatter throughout the room, at the signal “Don’t be late!” run to the cubes. Initially, children can run up to any free object; gradually they get used to taking their place. When repeating the game, you can ask the children to run like horses.

During the game, the teacher makes sure that the children run further away from the cubes, do not bump into each other, and help each other find their cube when the signal sounds.

"Chickens in the garden"

In the middle of the site there is a large space - a vegetable garden. On one side is his watchman's house, on the other is a chicken coop, with chickens and children in it. The role of the guard is performed by the teacher or one of the children. At the signal “chickens are walking,” children crawl under the cords and walk in the garden, look for food, and run. The watchman notices the chickens in the garden and chases them away - he claps his hands, saying “shoo-shoo.” The chickens run away, crawl under the cord and hide in the house. The watchman goes around the garden and also returns home.

Each child chooses a house for himself. It could be a flat hoop…. At the signal, children choose the playground and run in different directions. At the “find your house” signal, houses are occupied.

Children should run easily, in different directions, without bumping into each other; do not run up to the house before the signal “Hurry up in the circle”

On the site they draw a circle with a diameter of 4 meters in the middle - a smaller circle with a diameter of 2 meters. children follow each other in a large circle. The teacher walks between the large and small circles. At the signal, the children try to run into a small circle, the teacher catches them, and those caught stop in place. Then they stand in a circle again.

Complication: the teacher chooses an assistant.

“The guys have a strict order”

At the first signal, the players scatter from the ranks and pronounce a chant6 “The guys have a strict order, they know all their places, well, blow the trumpet more cheerfully: tra-ta ta, tra-ta ta.” At the second signal, everyone quickly forms a line.

At first you can take empty seats, but by the end of the year you will find your place. "My funny ringing ball"

Children stand in a circle with a teacher with a basket of small balls in the center. We all say the words together:

My funny ringing ball

Where did you run off to?

Red, yellow, blue

Can't keep up with you

At the end of the words, the teacher throws the balls up so that they scatter in different directions. Children must quickly collect them back into the basket.

"In an even circle"

Children holding hands walk rhythmically in a circle and say:

"In an even circle one after another

We are going step by step, stay still!

Together, do this!”

At the end of the words, they stop and repeat the movements that the teacher shows, for example, turn around, bend over. You need to walk rhythmically in a circle, maintaining the interval; don't go into the circle.

"Silence"

Children walk scattered around the hall. The teacher says the following words:

“Silence by the pond, the water does not sway

The reeds don’t make noise and the baby falls asleep.”

As soon as the teacher has finished speaking the words, the children lie down on the floor and imitate sleep.

The teacher walks between the children and notes who is fast asleep.

This game is played for children 3-4 years old. It is suitable for a birthday or any other event. You will need stable chairs equal to the number of children.

The presenter reads out the words:

Tit birds flew across the sky... (the guys pretend to fly)

The tit birds were collecting millet... (the guys sit down and make pinching movements with their fingers)

The tit birds were jumping on the feeder... (the guys jump on the chairs)

The tit birds were pecking at the lard there... (they pretend to peck at the lard)

The tit birds are very tired... (put their palms under their heads and pretend to be tired)

The tit birds flew to the nest... (jump from the chair and fly to the leader)

Educational games for children 3-4 years old. Creative thinking

It is very important that children at this age develop not only motor skills; educational games in this area are described in the article “Educational games for children 3-4 years old. Motor skills" and logic, as discussed in the article "Educational games for children 3-4 years old. Logic”, it is necessary to develop imaginative thinking – these are useful tips and recommendations from child psychology experts from the House of Soviets.

Drawings-measurements of length.

In this game, children learn to distinguish between measures of length. To do this, an adult takes a sheet of paper, on one end of which he draws one house, next to it draws the figure of a walking man, next to it - a beetle, at the other end of the sheet let there be another house. Ask your child what he thinks, who walks wider, who will get to the other house faster and why. Explain that in order to understand the distance from one house to another (you need to draw arrows and draw a line from one house to another), you need to measure this distance either by the steps of a person (draw a line indicating the step of the drawn person), or by the steps of a beetle (also you need a line indicating the beetle's step). Ask your child what else he thinks can be used to measure the distance between the drawn houses (branches, boots, etc. - for example, remember the cartoon “38 Parrots”). Explain to your child that there are rulers with divisions, give an example that the step of a beetle, ant or other small insect is equal to one division of the ruler, and the step of a person can be many such divisions.

Rain drawing.

This game develops the child's imagination and gives him the opportunity to express his idea of ​​rain on paper. Let an adult draw a cloud. Then you can ask the child what kind of rain he knows. You can help your child by telling him that rain can be “blind”, “mushroom”, torrential, shallow, etc. Ask how the child understands these names, explain what they mean. Together with your child, you can draw glasses on a cloud (“blind” rain), mushrooms that fall from a cloud (“mushroom” rain), large drops that fall from a cloud, small strokes—fine rain. Tell us what these names actually mean, when a rain is called by one name or another - “blind” rain means that the rain “does not see” that the sun is shining outside; “mushroom” rain is fine, warm, and after it mushrooms grow very quickly, and so on. You can play a game: say “mushroom rain” and start “picking mushrooms”, etc.

Drawing in different ways.

These games will broaden your child's horizons and give him new interesting knowledge.

Kids often get tired of drawing with paints or pencils, so you can also draw with water. For this you need spray bottles - fill them with water, dilute the ink in it. It is very interesting to play outside in winter - color snowmen and other snow figures. You can make ordinary snowballs and pour colorful water on top of them. If you then cut the snowball, you will see how the paint penetrates into the thickness of the snow. Show your child that thick paint does not penetrate the snowball as deeply as thinned paint. And besides, you can watch with your baby how paints or ink dissolve in a bottle of water.

Another observation that may be interesting for a child- stirring paints, mixing paints with each other. It can be shown that blue and yellow together make green, and red and blue when mixed make brown. If the child is interested, you can also tell that there are only three primary colors - red, blue and yellow, and the remaining colors are obtained by mixing them together. Tell us also about white and black: that black is obtained when there are no colors - give an example: black night, when there is no light; and white, on the contrary, will turn out if it “eats” all colors in equal quantities. It will be no less interesting for a child to draw with his palm, finger, and make prints of leaves, flowers and other objects.

Completion of the plot.

This game develops your child's imagination.

Come up with a fairy tale: for example, how to hide a mouse from a cat. Draw a mouse, maybe it will be a stylized mouse - from a cartoon, or just its outlines, the main thing is to voice that it is a little mouse. Draw some cheese not far from the mouse. Draw a cat on the other end of the sheet - you don’t need to have artistic abilities for this, it’s important to tell your child that this is a cat. Tell them that cats hunt mice and want to eat them, so the mouse needs to be hidden. Ask what the mouse needs so that the cat doesn't eat it. For example, you can draw a wall between the cat and the mouse - shade the free space on the sheet, or draw a house above the mouse and cheese. If there are mice in your house, and cats catch them, then you can create a different plot: lamb, grass and wolf, etc.

Crying icicles.

For this game you need to take a blank sheet of paper, cut out icicles from colored paper and stick them on top of the blank sheet. Draw a sun on the side and ask your child what will happen to the icicles when the sun warms up. If the baby finds it difficult to say, then remind him that the icicles begin to melt and water drips to the ground. Invite him to draw how the icicles “cry”. Point out to the child that the icicles “cry” in the same color as themselves; help them choose colors for each icicle. Drops can be drawn by simply applying a brush to the paper. Show what this looks like using one icicle as an example. Or play a competition with your child to see who can get the most drops.

Playing kitten.

Draw a kitten (or cut and paste a finished picture from a postcard or magazine onto a piece of paper). Remember with your child what kittens like to play with: with threads, balls - with everything that moves, rolls, flies and jumps. You can prepare details: balls, butterflies, balls of thread, grasshoppers, etc. You can draw and cut them out or use ready-made pictures. Let the baby choose toys for the kitten from a set of parts. Show your child how to work with finger glue and how to glue parts onto paper. If you don’t have some details that the child will remember, you can draw them with him: for example, a TV that attracts kittens with moving figures, a thread with a bow, balloons, flies, curtains that they like to climb on, and etc. You'll get a really funny picture. You can find poems about kittens and read them to your child.

Educational games for children 3-4 years old. Logics

The age of 3 - 4 years is the age of cognition, when the child develops his own unique logical thinking, which must be supported and

Develop. Therefore, in addition to the games described in the articles “Educational games for children 3-4 years old. Imaginative thinking" and "Educational games for children 3-4 years old. Motorics" specialists from the "House of Soviets" give advice and recommendations on how to develop children's logic.

Assemble correctly.

This is a very simple game that will not take much time for an adult, since it can be played in parallel with work in the kitchen. Take out and place the pots on the children's low table or on the floor and place the lids next to them. Ask your child to match each pot with their own lid to match the size and color. In addition to pots, you can put unbreakable plastic or metal cans, and then the game will lengthen.

Game with balloons.

Show your child that if you blow up a balloon and don't tie it, it will release all the air and deflate. Ask your child why he thinks this happened. If he puts forward some versions, listen carefully to him and correct him if he is wrong, and try to praise him if there is a certain logic in his reasoning (even if it is incorrect). Tell me the real reason(accessible to children's understanding) why the balloon deflates, and why it needs to be tied with a thread so that the inflated air remains inside. To consolidate knowledge, draw balls on paper, and together with your child, depict how air comes out of an untied ball - in the form of thin strokes, balls, etc. Draw strings to the drawn balls. And then you can play with a real ball, showing how light it is and how beautiful it flies.

Outlining the outline.

Draw the outlines of leaves of different trees on a sheet of paper and ask your child to indicate the outline that belongs to a particular leaf. To do this, take several leaves from different trees, both with a characteristic profile - oak, rowan, and with similar leaves - linden, birch, etc., place them next to the drawn contours. If the child finds it difficult to choose, tell him how to choose exactly - attach a piece of paper to the drawn outline and see if all the lines match. Then you can draw the leaves by hand, looking at them, or trace their outlines. Then you can trace the outline of the child’s hand, the outline of a pencil, a cup, or other shaped objects.

Choose the right item.

This game can be played at home; it will not take up an adult’s time, but will give the child the opportunity to learn how to compare objects and the requirements for them. For example, ask your child to find one among the pots in the kitchen that is larger than one item (show this item), but smaller than another item (show this item). Set additional conditions: for example, that this pan does not have green designs, but has red ones. This task may concern cups, various jars or other objects - the main thing here is that there are similar things, but differing in one way or another - size, color, shape, etc. You can ask to select a book on the shelf using the same principle - so that it is smaller than such and such a book, but larger than such and such a book, thinner than this size, but thicker than this one, so that there are animals drawn on the cover, but there are no people, and so on.

How much by how much.

Ask your child a task - how to divide the available fruits or candies among all family members. If there are a lot of people in the family, or guests are coming, you can arrange the chairs according to the number of guests and say: so-and-so will sit here, so-and-so will sit here. Offer to put as many candies or other treats on the plate as there will be guests. When the child puts the treat on the plate, invite him to call each guest by name, and add the numbers in order: grandmother - one, dad - two, grandfather - three, sister - four, brother - five, and so on. It’s not scary if the number of guests is more than ten, you can name the numbers, especially since they can be often repeated for another reason - for example, counting cats in the yard or pigeons on the roof.

Ask how the baby thinks about how to distribute one onion or one carrot among everyone, praise him for a witty answer, and if the baby finds it difficult to answer, tell him yourself and laugh with him.

Vegetable geometry.

Observe with your child the shape of vegetables and fruits, as well as different products: for example, a watermelon or melon looks like a ball, a carrot looks like a cone, a loaf of bread looks like a prism, an eggplant looks like a large drop, a zucchini resembles a cylinder. Show your child a cut of each product and explain that the cut of a ball will produce a circle, the cut of a prism will produce a rectangle or square, the cut of a zucchini will also produce a circle, as will the cut of a carrot.

Let him try, with his eyes closed, to determine by touch what product he is holding.

Also show a longitudinal section of the product, indicating that the cross section is different from the longitudinal section. If your child asks you to cut vegetables at an angle, show him what will be in the cut in this case. Give your child some tasty fruits to eat so that he can enjoy the entertaining “fructometry”.

It will be interesting for the child to create some shapes from chopped or whole vegetables and fruits. For example, while you are cutting food, you can ask your child to make a house out of them - take pieces of bread and make walls out of them, and cover them with a watermelon rind on top. He can make “snowmen” from peeled potatoes and onions. You can fasten the figures together using toothpicks. Invite your child to cut shapes with molds, which will then be baked or fried. You can also arrange chopped vegetables in such a way as to create a domino effect.

The juice from peeled beets can be used as paint. Place a clean sheet of paper on the kitchen table, place a bowl next to the baby with the juice drained from peeling the vegetable, and also give the child a few chopped flat pieces, for example, potatoes. Invite your child to put potato pieces in the juice and then apply them to paper to make a print. You may be allowed to draw on the paper with your finger, which the baby will dip into the juice. Of course, you need to explain that paint stains not only paper, but also clothes, and if the baby does not want to ruin it, then you should only move your hands, stained with juice, over the paper.

Educational games for children 3-4 years old. Motor skills

This age is the age of movement, therefore the recommendations and advice of specialists from the “House of Soviets” state that the more developed hand motor skills are, the greater the degree of development a child can achieve as he grows up. Games for motor skills are best combined with games for the development of other mental processes of the child, which are given in the articles “Educational games for children 3-4 years old. Imaginative thinking" and "Educational games for children 3-4 years old. Logics". In this article you will get acquainted with educational games that will improve hand motor skills in children.

Modeling.

For modeling, soft plasticine, wet clay, or a piece of dough are suitable. To begin with, you can show your child how to make a bun, Easter cake, and various other figures from plasticine: mushrooms, trees, vegetables. If the work goes easily and the child likes it, work with him to make more complex objects that would consist of several parts - for example, a car, an airplane, and so on. It will be interesting for the child if he sculpts small figures from the dough; this game especially entertains children if adults are preparing something in the kitchen. Then the baby will become involved in homework and enjoy cooking with other family members.

You can take equal proportions of salt and flour, mix them together and add a few drops of water to make a tight dough, and from it fashion a funny face or an animal figurine, for example, a hippopotamus. Then the figure is baked in the oven. After it has cooled, it is painted with paints - this can make a funny tabletop figurine. Do it with your child and he will be very proud of his work.

Flowers.

Roll thin paper sticks. Take out some cotton wool and tear a few small lumps out of it. Invite your child to make a snow-covered tree. To do this, you need to stick a stick into the foam rubber, and stick pieces of cotton wool onto it with finger glue. Make one tree with your child, and offer to make the others yourself.

Hand massage.

If there are nuts with shells in the house, place them on the table or floor and invite the child to roll them all together with his palm. Then you can put one nut on one palm, put the other on top and roll the nut on your palm. You can offer to hide the nut in your hand and then “find” it. You can roll the nut on the outside of your hand, placing one hand on the table and rolling the nut on top with the other. Children love to play with small parts - so hide a nut among the peas in a bowl and let the child find it.

Drawing on the sand.

Place a handful of flour, sand or semolina - that is, any fine (non-construction) material - on a thick sheet of paper, on a slate flat board or on glass. Use your palm to smooth it out into a thin layer. Invite your child to draw on it with their finger. Set an example, then fill the area again. You can also use ready-made special double boards with bulk material between them and the screen. But drawing there is much more difficult than just using your finger.

Work is like play.

Children's motor skills can also develop in the process of helping with housework. To keep your baby from getting bored, turn cleaning into a game.

1. For example, puddles of water often appear during housework - while cooking, watering flowers, cleaning, and so on. Teach your child to use a sponge. First, pour a little water into one plate, offer to dip a dry sponge into it and see what happens. When the sponge absorbs water, ask the child to carefully, without squeezing, transfer it to another plate and then squeeze out the water. When he is doing well, invite your baby to watch for water on the floor or table, invite him to be in charge of the puddles, and have a dry sponge on hand that your baby can use to remove the water.

2. The baby can also play another game - collect small objects on a dustpan with a brush. To do this, you will need a small brush with a short handle so that the child can hold it comfortably, and a small dustpan into which he can sweep away small debris. You need to show your child how best to do this, and try several times to collect the garbage with him.

3. Some children like to play with small objects. Ask your child to choose black pebbles and grains from the cereal. Keep the slides small so that your child doesn't get bored from the very beginning. And then, as the “amount of work” ends, add a little more cereal. If your child loses interest, do not insist, but invite him to play another time.

4. Assign your child to be in charge of wiping the dishes. To start, have him wipe down plastic plates, spoons and other non-hazardous utensils.

5. You can explain to a child, especially a boy, that you can build up strength using an ordinary meat grinder (if you use a manual one), he can twist the handle a little when you twist small pieces of meat, potatoes, tomatoes and other not very dense foods.

6. Instruct your child to pour the cereal from one bowl to another. To begin, take an empty, clean, dry cup and place it next to the cup filled with cereal. Show your baby how to use a spoon to gradually pour the cereal into an empty cup. Try to choose a comfortable, light, but deep enough spoon that would be convenient for scooping up the cereal. You also need to show how to scoop up the cereal when there is not enough of it left and it is at the bottom of the dish - tilt the cup and show how to scoop up the remaining cereal.

Place into molds.

Give your child a bowl of beans, plastic egg cups, and flat, round-edged tweezers. Invite him to take beans from a bowl with tweezers and put them into molds. The baby will also be interested in playing with the pipette. He can draw water from a glass with a pipette and drop it into different molds. It’s good if the molds are different colors, then you can draw the child’s attention to the fact that the water seems to be the same color as the mold, explain why it seems so to us: the water is transparent, and through it we see the walls of the mold, but we hardly see the water itself.


The games that our teachers play with children in kindergarten do not require much visualization, and pictures, books, and magazine clippings can be found in every home.

Therefore, we, dear parents, invite you to create your own “lekotek” at home - games and exercises that you can play with your child everywhere, at home, on a walk, or offer them at a party - a child or adult audience.

These games are intended for children aged 3 to 4 years:

"Good bad"

The game should become everyday for every family, because... she gradually, without tension, teaches the child to see contradictions in the natural world: in winter it’s good – you can go sledding, but in winter it’s bad – it’s cold; snow is good - you can make a snow woman, but snow is bad - snow makes your fingers freeze, etc.(and so, about any natural phenomenon or an object accessible to the baby’s understanding).

"The Magician of the Animator"

The Magician Revive can tell a child, on behalf of a tree or a flower, or a blade of grass, about his life - what the tree or flower loves, what he is afraid of, how he helps people.

"Magic Path"

Draw a path on the sand or on a piece of paper, dividing it into three parts, and use it to examine any living object, plant: small tree (with a thin trunk) – young tree (trunk not very thick) – old tall tree(with a thick trunk). Animal: a small kitten - a larger kitten - an adult cat. Flower: a rose bud - the rose has blossomed - the rose has withered.

"Parts - Whole"

The adult names the parts, and the baby recognizes the hidden object:

- Soft paws, fluffy fur, tail.

- This is a fox.

- It seems, but I didn’t wish for a fox. I will also say that this animal loves milk.

- It's a cat.

Adult:

- And also! He’s big, his ears are big, his trunk and nose are long...

- This is an elephant.

The second version of the game is for the adult and the child to change roles: the child names the parts, and the adult names the whole. In this case, it is desirable that the adult does not immediately guess who he is talking about, provoking the child to name as many of his characteristic features and habits as possible.

"Why"

At the first stage, the adult explains cause and effect. For example, If you put your hand in a dog's mouth, will it bite? In winter, you can’t eat snow and icicles - your throat will hurt. You can’t walk in the heat without a hat - you’ll get a headache, etc.

At the second stage, the adult invites the baby to this action; at the same time, he cannot name the consequence, and ask the child the reason. For example, a dog will bite if... (tease it, put your palm in its mouth - the child answers)

“What does it look like?”

An apple is as round as... (like a ball, like an orange...). Onions are as bitter as...(medicine, like mustard, like pepper...). Carrots are as orange as...(orange, red hair, fox's fur coat...).

“Who is the same?”

- What kind of fur does the cat have? (Soft, fluffy).

-Who has the same one? (A bunny, a fox, a poodle, a teddy bear).

- Who else bites like a dog?

- Who else loves milk like porridge?

- Who else is as small as a sparrow?

As a variant of the game, you can compare two animals that are similar in appearance and find not only the similarities, but also their differences. For example: having examined a wolf and a fox in the picture, you can note that they both have sharp muzzles and teeth, long tails, and both of them love to eat hares and small animals in the forest. But the fox has a red coat, and the wolf has a gray coat.

"Find Friends"

Expands vocabulary through descriptive adjectives that characterize natural objects. Exercises in selecting word combinations: prickly hedgehog - prickly tree; green leaf – green frog, green grasshopper, green cucumber, etc.

Prickly – hedgehog, tree, needle.

Green - leaf, frog, grasshopper, cucumber.

Round – ball, sun, apple, balloon.

Cold - snow, ice, ice cream.

"Guess who am I?"

An adult imitates the movements, gestures, and voices of various animals, but only those that the child is able to recognize (dog, cat, wolf, horse, pig, cow, rooster, goose, etc.)

At the second stage, it is necessary to encourage the child to perform such an imitation, and the adult must encourage and play along with him.

"Photo Album"

Taking advantage of the fact that kids often love to look at photographs, turn this activity into unobtrusive learning in the form of a game.

Option 1.To trace the genetic line of a family member. Together with your child, lay out photographs from babies, children to adults, and maybe even to old age, being sure to note how the person you are studying has changed with age. Then, mix up the photos and invite your child to try to put them in the same order, but on his own.

Option 2.As you look at photographs of family members, be sure to name who your child is (grandmother, grandfather, uncle, aunt).

Option 3.Laying out photographs of family members in a different order each time with your child, name their functions:

- What does mom usually do?

-Teaches children at school, washes, irons, cooks food...

- What is dad doing?

- He makes cars at the factory, repairs toys, watches TV...

- Brother, what is he doing?

- Goes to school, does homework, plays, helps mom...

Option 4.Check where the photo was taken...

- You see, this is us in the yard, and this is in the forest, and this is on the river, and these are grandmothers at home...

“What for what?”

Adult:

-Where is your mouth? Why do you need a mouth?

- To eat, drink juice, gnaw nuts, bite something, talk.

- And he also helps you sing. What else?

- And also cry, scream, laugh.

And so on about eyes, ears, nose, arms, legs, stomach.

"Guess what the mood is"

An adult shows the child photographs of himself, where he laughs, cries, looks thoughtfully, smiles slyly, gets angry and names these states first in the form of a verb (you cry here, laugh, feel sad, rejoice...), and then in adjective form (you are sad, cheerful, thoughtful, cunning here...)

Next, the adult suggests looking at books with illustrations depicting animals. (angry tiger, wolf; frightened hare, cunning fox, cheerful puppy...) and offers to name their mood in verb form (the wolf is angry, angry).

Afterwards the adult offers the child: “Let’s show how happy, angry, sad we are,” - and encourages the child to mimic emotions.

"Magic glasses"

Option 1.Strauning A.M. - develops the child’s ability to distinguish objects by shape; - develops attention, ability to analyze and synthesize. You offer your child to “put on” glasses of a certain shape - round, square, triangular. In this case, you need to find and name objects of the same shape around you.

Option 2.Zheleznova S.V. – cut out red, green, yellow glasses from colored cardboard; - exercise the child in finding objects of the main 4 colors. When putting on glasses of different colors, you first need to work with your child, and then independently find objects of the same color as in this moment wearing glasses.

“What is it?”

Develops the ability for analytical and synthetic activities; - enriches the dictionary with adjectives.) An adult takes any object, determines one or more properties of the object (one by one) and together with the child, first find an object similar to the given property.

Adult:

- I have a lemon, it’s yellow. Let's find something else yellow (apple, ball, cube, doll's dress, pencil).

- Now let’s find something soft, the same to the touch as a teddy bear...

“What can he do?”

Stage 1.The adult names the object to the child (necessarily pointing to it or to a picture with its image) and asks what he can do. For example,

- Here's the car. What can she do?

- Drive, honk, drive, growl...

- Pencils. What can they do?

- Draw, make a hole in paper...

Stage 2.The child himself names objects and determines their function. In addition to the main function of the item, it is necessary to name an additional one (perhaps as a joke).

Games for children 3 years old

24.03.2016 1206 214 Pushkina Alena Alexandrovna

GAMES FOR CHILDREN 3 YEARS OLD

GREAT MOVEMENT GAMES
RUNNING GAMES

Run to me

Game description
Children sit on chairs placed against one of the walls of the room or along the side of the playground. The teacher moves to the opposite wall of the room or to the far corner of the site and says: “Run to me.” The children run to him. The teacher greets them warmly, with his arms wide open.
When the children gather near the teacher, he goes
or runs to the other side of the site and says
again: “Run to me.” This is repeated 3-4 times.
If the game was played with a small group, the teacher invites these children to rest and plays the game with another group. In the case when all the children participated in the game at the same time, the teacher resumes the game with everyone.
When the teacher says “Run home,” the children sit down
sit on chairs and relax.

Rules of the game
1) You can run to the teacher only after the words “Run to me.”
2) children run to the chairs and sit down only after the teacher says “Run home.”

Instructions for playing the game
1. The game can be played not with all children, but with small groups: while one group of children plays, another watches, then they change roles.
2. At first, children can occupy any chair, and gradually they learn to find their places.

Catch up with me
Goal: to develop in children the ability to perform movements on a signal, to move in a group without pushing, to practice running in a straight direction.

Game description
Children sit on chairs placed against one of the walls of the room or along the side of the playground. “Catch up with me,” the teacher suggests and runs to the opposite side of the site. The children run after the teacher, trying to catch him. Then the teacher again says: “Catch up with me” - and runs in the opposite direction, and the children catch up with him again. After two runs, the children sit on chairs and relax. Then the game resumes.

Rule of the game
You can run after the teacher only after the “Catch up with me” signal.

Instructions for playing the game
The game is best played with small groups of children:
While one group of children plays, the other watches, then the children change roles.

Find your house (Sun and rain)

Goal: to develop in children the ability to perform movements on a signal (according to the teacher), move in a group without pushing and find their place on the playground, practice walking and running..

Game description
Children sit on chairs or benches placed along the wall of the room or on the sides of the playground; this is their “home”. The teacher looks out the window and says: “What good weather! Go for a walk!” Children get up and walk in any direction. “It’s raining,” says the teacher, “run home!” Children run to the chairs and take their places.
The teacher says: “Drip, drip, drip” and taps his fingers on some object, depicting rain hitting the roof.
Gradually the rain subsides, and the teacher again says to the children: “Go for a walk! Rain stopped".
This is repeated 3-4 times. After this, the children return to the houses, and the teacher examines their clothes and asks if they wet their dress, shoes,
Then the game resumes.
The game should be repeated 4-5 times.

Rules of the game
1) Children leave home at the signal: “Go for a walk!”
2) Children run home at the teacher’s signal: “It’s raining!”

Instructions for playing the game
1) The game can be gradually complicated: children first occupy any chair, and then only their own.
2) Instead of a house, you can arrange a portable canopy (made of cloth, a large scarf or blanket), which a child from senior group. Children are hiding from the rain under a canopy.
3) First, the children gather under a canopy in a certain place, and then the canopy is arranged in different places on the site.
4) During the walk, children can pick mushrooms and berries.
5) Sometimes walking can be replaced by dancing,

Mice and cat
Goal: to develop in children the ability to perform movements on a signal, to practice running in different directions.

Game description
Children - "mice" sit in holes - on chairs or on benches placed along the walls of the room or on the sides of the playground.
In one of the corners of the playground sits a “cat”, whose role is played by the teacher.
The cat falls asleep and the mice scatter around the room. But then the cat wakes up, meows, and begins to catch mice, which run into their holes and take their places on chairs. (The teacher only pretends that he wants to catch someone.) After all the mice return to their holes, the cat walks around the room again, and then returns to its place and falls asleep.
The game is repeated 4-5 times.

Rules of the game
1) Mice can run out of their holes only when the cat falls asleep.
2) Mice can return to their holes only after the cat wakes up and meows.

Instructions for playing the game
1) The teacher makes sure that all the children run out of their holes.
2) The teacher can use a cat in the game - a toy or one that is put on the hand.

Sparrows and car
Goal: to develop in children the ability to perform movements on a signal, to practice running in different directions and jumping.

Game description
The boundaries of the site are outlined or marked with flags: At one end of the site, “sparrows” are placed on chairs or benches. At the other end there is a place for the “car” (garage). The car is represented by the teacher.
“The little sparrows fly out of the nest,” says the teacher, and the children begin to run in different directions (within the outlined area), raising their arms to the sides. A car appears. The sparrows get scared and fly away to their nests (each one takes his place - the nest).
The car returns to the garage.
The game is repeated 3-4 times.
The total duration of the game is 5-6 minutes.

Rules of the game
1) You cannot run outside the boundaries of the site.
2) You can fly out of the nest only upon a signal from the teacher.
3) You can return to the nests only when a car appears.

Instructions for playing the game
1) at first the car is depicted by the teacher, and then he
chooses one or more children in his place.
2) Children pretending to be a car in the game can be given steering wheels.
or flags (flags must be held up).
3) Sparrows can be placed in nests (in circles),
drawn on the ground or laid out from cones, pebbles.
4) Sparrows can stand on benches that are tall
10-15 cm and, at the teacher’s signal, jump off them.
5) Instead of benches, you can use boards on stands. The teacher makes sure that when jumping, the children bend their knees and land on their toes. Before introducing jumping into the game, you need to give children the opportunity to practice, while the teacher should monitor how each child jumps and help the children master the correct movement.
6) You can introduce “pecking grains” into the game. The teacher says: “The birds wanted to eat and began to peck the grains.” At these words, children squat down and tap their fingers on the floor or the ground.
Using this game, the teacher

Run to the flag
Goal: to develop in children attention, the ability to distinguish colors and act on a visual signal, to practice running and walking.

Game description
Children receive flags of two colors: some are blue, others are red.
The teacher stands on one side of the playground and holds a blue flag in one hand and a red flag in the other. Children with flags of blue color freely group near the teacher opposite the blue flag, children with red flags - opposite the red one. Then the teacher invites everyone to take a walk, and the children begin to walk and run around the playground. At this time, the teacher goes to the other side of the playground and says: “One, two, three, quickly run here,” and extends his hands with flags to the sides, the children run to him and gather near the flag of the corresponding color. When all the children have gathered, the teacher suggests raising the flags up and waving them.
The game is played 4-5 times.

Rules of the game
1) You can disperse around the playground only when the teacher says “Go for a walk.”
2) You can run to the teacher and stand opposite the flag of your color only after the words: “One, two, three, quickly run here!”

Instructions for playing the game
1) The teacher can change the flags, moving them from one hand to the other, so that the children gather either to the right or to the left of him.
2) The teacher includes an additional “Stop” signal in the game. At this signal, the players stop and close their eyes. Meanwhile, the teacher silently moves to another place on the playground and says: “One, two, three, quickly run here!” children run to the teacher and stand opposite the flag of their color.
3) Instead of flags, children can tie a ribbon on their hand
the corresponding color or give a handkerchief of the same color. WITH
children can dance with handkerchiefs, and then, at a signal, gather near
teacher

Goal: to develop in children the ability to perform movements according to a sound signal, to consolidate the skill of forming a column, to practice walking and running after each other.

Game description
Children line up in a column along one side of the playground or along the wall of the room. The first one standing in the column is a “locomotive”, the rest are “cars”.
The teacher blows the whistle and the children begin to move forward (without clutch); at first slowly, then faster and finally they start running (when moving slowly, children can make the sounds “chu-chu-chu”).
“The train is approaching the station,” says the teacher. Children gradually slow down and stop.
The teacher blows the whistle again, and the train moves again.
The total duration of the game is 4-5 minutes.

Rules of the game
The train can move only after the whistle blows (i.e.
signal from the teacher).

Instructions for playing the game
1) The teacher regulates the pace and duration of the train.
2) At first, the teacher himself leads the column of children, and then puts the more active child in front.

Game option
After the train stops, the children go for a walk: they pick flowers, berries, mushrooms, and pine cones. Hearing the beep, the children run to the appointed place (to the wall) and line up in a column.
Another time, you can invite the children to dance a little to a tune sung by the teacher.

Instructions for playing the game
1) In the version of the game, you can run into the carriages, i.e., line up in a column
only by the whistle of the locomotive.
2) At first, you can allow children to line up in any order, and by the end of the year they should be taught to remember their place in the column - to find their “car”.

JUMPING GAMES

My cheerful, ringing ball
Goal: to develop in children the ability to jump rhythmically in accordance with the text of the poem, perform movements on a signal, practice running, and jumping on two legs.

Game description
Children sit on chairs placed in different places in the room (near the walls) or along the border of the playground. The teacher is in the center. He takes a large ball and begins to hit it with his hand on the ground, while saying:
My cheerful, ringing ball,
Where did you run off to?
Yellow, red, blue,
Can't keep up with you!
Then the teacher calls the children over and invites them to jump “like a ball.” Children, watching the ball, jump at the same pace. The teacher puts the ball down and, repeating the poem, moves his hand as if he were hitting the ball, and the children jump at the same pace. Having finished the poem, the teacher says: “I’ll catch up.”
All the children run to the chairs and sit on them, and the teacher pretends to catch up with the “balls.” When the children have rested a little, the game is repeated.
Game duration is 5-7 minutes.

Rules of the game
You can run away only after the word “I’ll catch up.”

Instructions for playing the game

1) First, the teacher plays the game with a small group of children, while the rest sit and watch. When repeating the game, he involves several more children in it, and then the whole group.

2) The teacher can place several children next to him, who will hit their balls with him, and then catch the running children.
3) At first, the teacher does not catch, but only pretends that he is catching up with the children.
On a flat path
Goal: to develop in children the ability to move rhythmically (coordinate movements with words), find their place, practice walking, jumping, squatting, running.
Game description
Children sit on chairs, benches or on the grass. The teacher invites them to go for a walk. They get up, freely group or form a column.
The teacher speaks rhythmically, at a certain pace, the following text:
On a smooth path,
On a flat path
Our legs walk once, twice, once, twice.
By pebbles, by pebbles,
By pebbles, by pebbles,
Into the pit - bang
When the words “along a level path” are said, the children walk at a pace. When the teacher says: “Over the pebbles, over the pebbles,” they jump on two legs, moving forward slightly, and squat down at the words “into the hole - bang.” “We got out of the hole,” says the teacher, and the children rise. The teacher lets them rest, then repeats the poem.
After two or three repetitions, the teacher pronounces the following text:
On a smooth path,
On a flat path
Our legs are tired
Our legs are tired.
This is our home
That's where we live.
At the end, the children run to the chairs and each take their place. After a short break, the game resumes from the very beginning.
You can repeat the game 2-3 times.
Rules of the game
1) Movements must correspond to the text of the poem.
2) You can get up from your haunches only after the teacher says: “We got out of the hole.”
3) You are allowed to run home only after saying: “That’s where we live.”
Instructions for playing the game
1) The teacher can lengthen or shorten the text by repeating each line more or less times.
2) First, the teacher himself walks in front of the column.
Then he steps aside and makes sure that the pace
and the rhythm of the children’s movements corresponded to the pace at which
a poem is recited.
3) Children should not remain in positions for a long time
squatting.

CLIMBING GAMES

Mother hen and chicks
Goal: to develop in children the ability to perform movements according to a signal (by a word), to practice running in different directions and crawling.

Game description
The children pretend to be “chickens”, and the teacher is a “mother hen”. One side of the playground is fenced with a rope.
the place is the “house” where the chickens and the hen are placed (the rope is stretched between trees or two posts at a height of 40-50 cm).
A “big bird” is placed on the side, to the side.
The hen crawls under the rope and goes in search of food. After a while she calls the chickens: “ko-ko-ko-ko.” At this signal, all the chickens crawl under the rope, run to the hen and walk around the area with her.
When the teacher says “big bird,” all the chickens run home.

Rules of the game
1) At the call of the hen, all the chickens run out of the house, crawling under the rope.
2) At the “big bird” signal, the chickens must return home.

Instructions for playing the game
1) The rope should be stretched at approximately 40-50 cm from the ground. At this height, children can crawl up on all fours. At a higher height (60-70 cm), children do not rest their hands on the floor (ground), but, crawling up, only bend their body.
2) When the chickens return home, the teacher raises the rope higher so that the children do not touch it.
3) The role of the hen can be entrusted over time to the children themselves.
4) The teacher says “big bird” only after all the children have crawled under the rope and a little
ran around the site.
MEDIUM MOVEMENT GAMES

Goal: to develop in children the ability to coordinate movements with words, move rhythmically, practice squatting, forming in a circle, and in the game version, running in different directions. The game promotes speech development,

Game description
Children stand close together in a circle, holding hands. Together with the teacher they say:
Blow up, bubble,
Blow up big
Stay like this
Don't burst out.
By reciting poems, children gradually expand the circle. When the teacher says “the bubble burst,” all the children lower their hands, say “pop” in unison and squat down.
The teacher offers to inflate a new bubble: the children get up, form a small circle again, and the game resumes.
The game can be repeated 3-4 times.

Rules of the game
You can say “clap” in unison and squat down only after the teacher says “the bubble has burst.”

Instructions for playing the game
1) The teacher can replace the words “the bubble has burst” with the words “the air is coming out.” Then all the players, without breaking their clasped hands, slowly converge towards the center, saying “shh...”.
2) After the words “don’t burst,” the children do not sit down, but the teacher says “the bubbles are flying.” The children run wherever they want (within the playground), and the teacher says: “Let’s fly, fly, fly!..”

Bunny
Goal: to develop in children the ability to coordinate movements with words, practice running, jumping on two legs, and finding their place. The game promotes speech development.
Game description
On one side of the site the places of the hares are marked. Each of the children takes their place. At the teacher’s signal “run in a circle,” all the children gather in a circle, and one of the hares, whom the teacher appoints, stands in the middle.
Children, together with the teacher, recite poems and make movements that illustrate the text.
1. The little white bunny is sitting, the children are standing in a circle,
He wiggles his ears, Starting with words like this” and
Like this, like this, they move their hands until the end,
He moves his ears, raising them to his head.
2. It’s cold for the bunny to sit, until the word “clap” and until the end
We need to warm our paws. clap their hands
Clap, clap, clap, clap,
We need to warm our paws.
3. It’s cold for the bunny to stand, From the word jump to the end
The bunny needs to jump, they jump on two legs in place.
Skok, skok, skok, skok,
The bunny needs to jump.
4. Someone scared the bunny, the teacher claps his hands,
The bunny jumped... and ran away and the children scattered to their own
Places.
Then the game resumes with a new "hare".
The game can be repeated 3-4 times.
Rules of the game
Children can run to their places only after the words “and ran away”, and gather in a circle after the words “run
in a circle."
Instructions for playing the game
1) The teacher must ensure that children pronounce words clearly.
2) Movements should be made only when the last two lines of each verse are pronounced.
3) Before the game starts, the teacher and the children must prepare places for the hares. If the game is played in winter, it is good to draw circles on the snow with paint; if it is held in a room, chairs can be places for hares.
4) You can put several birds with one stone in the middle of the circle.

LOW MOBILITY GAMES

Guess who's screaming

Goal: to develop children's observation, attention, and activity.

Game description
Children sit in a semicircle on chairs, on a carpet or on the grass. In front of the children, at a distance of several steps, a screen is placed or a rope is stretched on which the curtain is hung. The teacher calls someone by name and he goes behind the screen. The teacher agrees with the child behind the screen which animal or bird he will portray. Behind the screen you can hear the mooing of a cow, the bleating of a sheep, the clucking of a chicken, the barking of a dog, the crow of a rooster and other sounds. The teacher invites one of the children to guess who is screaming.
Game duration is 4-6 minutes.

Rule of the game
Only the child the teacher points to can guess the animals or birds.

Instructions for playing the game
If the child does not know which animal or bird
imitate - the teacher helps him.

Find the checkbox

Goal: to develop observation and self-control (do not open your eyes until the signal “it’s time.”

Game description
Children sit on chairs in. different places of the room (site). At the teacher’s word, the children stand up and turn to face the wall, and meanwhile the teacher hides the flags (according to the number of children).
“It’s time,” says the teacher, the children turn to face him and go looking for flags.
The one who finds the flag sits down in his place. When all the children have found the flags, they walk along the sides of the playground, holding the flag in their hand. The one who first found the flag goes ahead of the column.
At the signal “take your seats,” the children sit on chairs and the game
starts again.
The game is repeated 2-3 times.

Rule of the game
You can only turn to face the teacher
after the word "it's time".

Instructions for playing the game
1) The teacher must ensure that the children take one flag.
2) It’s good to play this game in the forest, in a clearing:
You can hide flags in the grass, in bushes, behind trees.

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Tatiana Orlova
Educational games for children 3–4 years old

Lesson No. 1

"Introduction to Dienesh Logic Blocks"

Kinesiology exercise "Thinking Hat"

Goals:

1. Reinforce ideas about color and round shape

2. Practice grouping according to one characteristic (color)

3. Develop memory, logical thinking

4. Contribute development voluntary attention

Games and exercises:

1. "Find all the shapes like this one"(by color)

2. "Treat the toys with colorful cookies"(Bear - red, Bunny - blue, Mouse - yellow)

3. "Wonderful bag" (Find a round shape by touch)

4. "Combination lock"(find an extra piece, click on it, the door will open)

5. "Thinking Hat"(simultaneously, with the fingers of both hands, from top to bottom, as if to smooth out all the folds of the ears, with soft, slightly pressing circular point movements, repeat 3 times)

Lesson 2

Goals and objectives:

1. Practice classifying objects into 3 groups - dishes, toys, clothes

2. Develop attention, logical thinking

3. Reinforce the idea of ​​a square shape

4. Develop interhemispheric interaction

Games and exercises:

1. Exercise "Thinking Hat", "Flashlight" (simultaneously clench your fingers on one hand and unclench your fingers on the other)

2. "Wonderful bag" (find a square figure by touch)

3. “Which block is the toy hiding behind?” (the child looks for the block according to the description)

4. "What's missing"

5. Color all the toys red, the dishes blue, the clothes green

Lesson 3

Goals and objectives:

1. Clarify the presentation children about pets. Learn to name baby cow, goats, cats, dogs, ducks, chickens.

2. Practice classification by shape

4. Develop fine motor skills

Games and exercises:

1. Finger gymnastics "These are animals"

Animals have four legs

Claws can scratch

It's not their face, but their muzzle "draw"

And, of course, ears (Rub your ears with your palms)

Only at the top

2. “Let’s treat the animals with cookies of different shapes” (triangular, square, round)

3. “Which block is the cow hiding behind?” (the child looks for a block using a symbol card)

4. “Help every mother find her cub»

Lesson 4

Goals and objectives:

1. Develop fine motor skills of fingers

2. Consolidate knowledge about fruits, vegetables, berries

3. Develop thinking, attention

Games and exercises:

1. Finger gymnastics "Cooking compote", “We chop cabbage”

2. D/i "What grows where"

3. Place fruits, vegetables, berries in a plate, basket, box

Lesson 5

Goals and objectives:

1. Develop interhemispheric interaction

2. Practice classifying blocks by condition

3. Develop attention, memory, logical thinking

4. Develop hand motor skills

Games and exercises:

1. Exercise "Fist, rib, palm"

2. Build a path from the Hare’s house to the Bear’s house (from blocks according to the condition that there are figures of the same color and size nearby)

3. "Treasure"(find a treasure under a block - the treasure is under a large square blue block, etc.)

4. Help the car get to the garage. Draw a line without touching the edges of the path and without lifting the pencil from the paper

Lesson 6

1. Develop thinking, ability to retain 2 properties of a block in memory

2. Develop attention, learn to find identical objects

3. Develop fine motor skills, interhemispheric interaction

Games and exercises:

1. Exercise "Ear-nose" At the command of an adult, touch your ear or nose

2. "It flies - it doesn't fly"

3. Finger gymnastics (Fist, rib, palm)

The pen looks in the mirror,

The pen commands the fingers:

"Bend over, straighten up,

Gather together in a handful,

Run up, straighten up,

Now clench into a fist.

Cam to fist

And palms on the side. "

And now the palms are lying,

They will rest a little.

On the side, again on the table,

And the end of the game came.

3. Divide the blocks so that the Bunny has all blue ones, and the Bear has all square ones

4. "Combination lock"(find the extra shape by shape)

5. Find two identical mittens and color them. Find the exact same ball and color it.

Lesson 7

Goals and objectives:

1. Develop attention

2. Develop fine motor skills of hands

3. Reinforce the presentation children about that what do animals eat

Games and exercises

1."Who will be who"(A puppy is a dog, a mouse is a mouse, a kitten is a cat, a bear is a bear, a bunny is a hare, etc.)

3. “Who eats what? Connect with an arrow"

Lesson 8

Goals and objectives:

1. Introduce educational game"Fold the pattern"

2. Develop attention, memory

3. Practice independently compiling a track according to the conditions

4. Develop interhemispheric interaction

Games and exercises:

1. Game "Fist, rib, palm" on phrase: “The frog wants to go to the pond, the frog is bored here”

2. Finger game "Two funny frogs"

Two funny frogs

(Children clench their hands into fists and place them on the table, fingers down)

They don't sit for a minute

(Sharply straighten the fingers as if jumping over the table)

The girlfriends jump deftly.

(Place palms on the table)

Only the splashes fly upward.

(They sharply clench their fists and put them on the table again)

3. Find 2 identical turrets (out of three folded by the teacher)

4. Make a path from one frog to another of a certain color, from a certain number of cubes

5. Paint identical shapes with the same color

Lesson 9

Goals and objectives:

1. Develop interhemispheric interaction

2. Consolidate knowledge of the names of geometric shapes (Circle, square, triangle, rectangle)

3. Develop logical thinking

4. Develop fine motor skills of fingers

Games and exercises:

1. Exercise "Flashlight"

2. Name the geometric shapes

3. Which bead goes with which?

4. Complete the shapes

Lesson 10

Goals and objectives:

1. Develop interhemispheric interaction

2. Develop imagination

3. Develop fine motor skills

4. Develop logical thinking

Games and exercises:

1. Exercise "Rings"

2. Let's build a mouse house (square of 4 counting sticks)

3. "Little Mouse" We help the mouse collect supplies for the winter by choosing blocks with the property indicated by the adult.

4. Finger gymnastics

Merry mouse

I found a glove (Open your palm, fingers spread.

We turn our hands either with the palm or the back side up).

Having built a nest in it (We fold our hands into a “bucket”).

She called the mice. (We bend and straighten our fingers in a “calling” gesture).

Give them a crust of bread

Gave me a bite

(Use the tip of your thumb to tap the tips of your other fingers one by one).

Petted everyone (We stroke the rest with our thumb)

and sent me to bed. (We press our palms together and place them under our cheeks.)

5. Who is pictured here? Dory

Lesson 11

Goals and objectives:

1. Develop interhemispheric interaction

2. Develop imagination

3. Develop fine motor skills

4. Practice drawing a circle and straight lines

Games and exercises:

1. Finger gymnastics "Washing the dishes"

2. Exercise "Rings"

3. Work in a notebook

“Find a new place for each item. Draw it yourself"

Lesson 12

Goals and objectives:

1. Develop interhemispheric interaction

2. Develop imagination

3. Develop fine motor skills

Games and exercises:

1. Kinesiology exercise

A bouquet of flowers. A seed was planted, the presenter places it in the palms of all the children. "seed"

The sun came out.

Sunshine, shine, shine! we squeeze and unclench the brushes in turn

Seed, grow - grow! palms together, arms moving up

Leaves appear, palms together, fingers in turn connected with the thumb on both hands at the same time

Flowers are blooming. we squeeze and unclench the brushes in turn

2. Finger gymnastics "Flower"

The sun rises - the flower blooms. The sun sets. The flower goes to bed.

Palms raised up, fingers forming "bud", the base of the hands are pressed against each other. Flower blossoms: divorce simultaneously fingers to the sides, and then bring the fingers together

3. Fold the pattern "Flower" (following the example)

4. Circle all the leaves

Lesson 13

Goals and objectives:

1. Develop intelligence

2. Develop attention

3. Develop fine motor skills of fingers

Games and exercises:

1. Butterfly riddle

2. Find the same one

3. Finger gymnastics "Butterfly"(put your palms together with the backs of your hands and wave your fingers tightly pressed together).

4. Color the butterflies

Lesson 14

Goals and objectives:

1. Develop thinking, imagination, memory

2. Develop interhemispheric interaction

3. Develop speech, fine motor skills of fingers

Games and exercises:

1. "Open your third eye"

Open up, third eye,

Our memory will become better.

2. "I'm going upstairs"

Place your left palm vertically in front of you, spread your fingers; With the index finger of your right hand, touch the fingers of your left hand in turn, starting with the little finger, as if climbing the steps of a ladder.

3. Fold the pattern "Steps"

4. "Race"

We ran down the stairs

And they counted the steps:

One two three four five,

The children went out for a walk,

We ran along the river

Children race.

Keyboard movements with your fingers on the table and “running” along the table with your index and middle fingers.

5. Circle all the large objects, find the same ones among the small ones and color them

Lesson 15

Goals and objectives:

1. Develop thinking, memory

2. Develop speech, fine motor skills of fingers

3. Fix the names of colors and names of geometric shapes

Games and exercises:

1. "We're going, we're going by car"

2. Riddles about transport

3. Color the extra shape red, the rest blue

Lesson 16

Goals and objectives:

1. Develop thinking

2. Develop fine motor skills, speech

3. Teach self-massage techniques

Games and exercises:

1. "Open your third eye"

Open up, third eye,

Teach us quickly. massage the point on the bridge of the nose

Our memory will become better.

Check it out for yourself. massage points on the temples

Say 4 words - children repeat

2. Finger yoke "Herringbone"

Christmas tree, Christmas tree! Place your palms at an angle to each other, interlace your fingers and straighten them

prickly needle,

Stretched out the branches (stretch your arms forward,

And there are sweets on them. Bend your arms at the elbows and raise them

up, connect your fingers. Rotate your hands

Asterisks (spread your fingers,

Flashlights (gather the fingers of each hand with a pinch

Golden balls. Draw a ball

3. Fold the pattern "Herringbone"

4. Circle all 4

Lesson 17

Goals and objectives:

1. Develop thinking, memory, imagination, attention

2. Develop fine motor skills, speech

3. Develop your eye, strengthen the ability to find the largest object

Games and exercises:

1. "Lanterns"

2. Riddles about a butterfly, a flower, an umbrella

3. Work in a notebook - color the largest object

Lesson 18

Goals and objectives:

1. Develop thinking, memory, imagination, attention

2. Develop fine motor skills, speech

3. Develop interhemispheric interaction

Games and exercises:

1. "Rings"

2. Independent work with cubes "Fold the pattern" What we can compose (flower, steps, herringbone, square)

3. Work in a notebook - circle all the large objects, find the same ones among the small ones and color them

Lesson 19

Goals and objectives:

1. develop logical thinking, memory, speech

2. Develop fine motor skills of fingers

3. Develop imagination

Games and exercises:

1. Finger massage

This big finger -

This is dad dear.

Next to dad is our mother.

Next to my mother is my eldest brother.

Following him, little sister -

Sweet girl.

And the smallest strong guy -

This is our sweet baby.

2. Finger play "It's coming New Year»

New Year is coming! clap your hands

Children dance in a circle.

hands clasped with fingers, arms extended, hands in and out

Balls are hanging on the Christmas tree, we alternately connect the fingers on both hands, forming a ball

The lanterns are shining. flashlights

Here are the pieces of ice sparkling, clench and sharply unclench your fists in turn

Snowflakes are spinning. move your brushes easily and smoothly

Santa Claus is coming to visit, his fingers are walking on his knees or on the floor

He brings gifts to everyone. three palms together

Let's bend our fingers:

slap the knees or the floor, one hand with the palm, the other with the fist, and then change

1, 2, 3, 4, 5, b, 7, 8, 9, 1O. massage each finger in turn

3. Build a pyramid

4. Work in a notebook

“Color the scarves so that everyone is different

Lesson 20

Goals and objectives:

1. Develop interhemispheric interaction

2. Develop

3. Develop speech, memory

4. Develop fine motor skills of fingers

Games and exercises:

1. Finger play with elements of kinesiology "Winter"

Brought frost. massage your shoulders and forearms with your fingers

Winter has come, three palms touching each other

Nose freezes. massage the tip of the nose with your palm

Snow, smooth movements of palms

Snowdrifts, fists knock on knees alternately

Ice. palms shuffle across knees in different directions

Everyone on the street - forward!

one hand on the knees with the palm, the other hand bent at the elbow, fist (change)

We'll put on warm pants and run our palms over our legs.

A hat, a fur coat, felt boots. We run our palms over the head, along the arms, stamp our feet

Warm your hands in mittens by making circular movements with the palms of one hand around the other palm

And we'll tie scarves. Place your palms on top of each other at the base of your neck

Call it winter month! palms tapping on knees

December January February. fist, edge, palm

2. Game "Fold a square" (from 2, 3, 4 parts)

3. Work in a notebook

Draw the missing figure

Lesson 21

Goals and objectives:

1. Develop interhemispheric interaction

2. Develop analytical-synthetic thinking

3. Develop speech, memory

4. Develop fine motor skills of fingers

Games and exercises:

1. Exercise “Chiki-chi, who is that knocking like that?”

Chiki-chi, chiki-chi.

Who is that knocking like that? the left palm covers the right fist and vice versa

We close our eyes tightly, children cover their eyes with their palms

We'll find out who's knocking. the presenter places a tambourine in front of someone (drum, hammer)

The leader taps the rhythm, the child repeats.

2. Finger play "Saw"

Place your palm edgewise on the table and "to nag", moving: back and forth with it.

It goes, goes back and forth,

It will separate into two parts.

I'm used to working with her.

Whip - whack, whack - whack,

3. SU "Saw"

4. Work in a notebook “Color small objects red and large objects blue.”

Lesson 23

Goals and objectives:

1use of self-massage elements

2. Develop attention

3. Develop speech, memory

4. Develop fine motor skills of fingers

Games and exercises:

1. “There is a house in the clearing”

There is a house in the clearing.

There is a smart gnome in this house. massage the point between the eyebrows

He looks out the windows,

He says what he sees. massage points on the temples

2 Finger gymnastics

There is a house in a clearing,

The fingers of both hands make the “roof”.

Well, the path to the house is closed.

Hands are turned palms to the chest,

The middle fingers touch, the thumbs point upward - the “gate”.

We open the gates

Palms unfold.

We invite you to this house.

3. Fold the pattern "Bow"

4. Work in a notebook - Find an object that is different from the rest and color it in

Lesson 22

Goals and objectives:

1. Develop interhemispheric interaction

2. Develop speech, memory

3. Develop fine motor skills of fingers

Games and exercises:

1. Greeting game "We're all here"

Good morning sun, we are glad to see you! (raise your hands up)

We all woke up and held hands (put your hands down)

And Sonya is here, and Bogdan is here, and all of you are here (stand on tiptoes, raise your arms up)

In chorus: "All here!"

2. Riddle about the mitten

Come on guys, who will guess:

Two fur coats are enough for ten brothers

3. Finger gymnastics "Checkbox"

I’m holding a flag in my hand and waving to the guys. Four fingers (index, middle, ring and little fingers) together the big one is lowered down. Back of the hand towards you.

4. Finger gymnastics "Mitten"

Masha put on her mitten:

Clench your fingers into a fist

Oh, where am I going?

There is no finger, it’s gone,

Unclench all fingers except the thumb.

I didn’t get to my little house.”

Extend the remaining bent finger

Masha took off her mitten:

“Look, I found it! You search and search and you will find,

Hello, little finger, how are you?

Clench your fingers into a fist

5. Find the same flag and color it

Find the same mitten and color it

Lesson 24

Goals and objectives:

1. Consolidate knowledge of geometric shapes - circle, square

2. Learn to find and name an oval and a rectangle

3. Development of fine motor skills

Games and exercises:

1. Exercise – greeting "Hello". All children stand in a circle, holding hands, and pronouncing syllables "Hello", take a few steps forward and meet in the center of the circle.

2. Find all the circles, squares, ovals and rectangles

3. Color identical shapes with the same color

Lesson 25

Goals and objectives:

1. Speech development, logical thinking

2. Development fine motor skills of fingers

3. Practice drawing straight lines and circles

Games and exercises:

1. Exercise "Hello". Children move randomly around the room to the music, and when they meet each other, they smile, say hello: "Hello, (child's name)" and continue moving.

2. "How can you find out."

Is it cold outside or not? (look at the thermometer outside the window)

... are the potatoes cooked or not? (poke with a fork or try)

...is the shirt dry? (touch)

...is the tea sweet? (try)

... does a felt-tip pen write or not? (try to write)

Is the rope tied tightly? (pull)

...is there water in the glass? (look)

... is there a ball in the closed box? (shake)

...is anyone home? (ring the doorbell or telephone)

...does the vacuum cleaner work? (turn on)

...is the bread soft? (touch)

...does the dog like porridge? (let me try to eat)

3. Finger play "Lightning"

Quiet, quiet, quiet rain, (we gently knock on the table/floor/chair with our index fingers)

Stronger, stronger

The rain is getting heavier (knock with all fingers)

Rain-rain, drip-drip-drip!

Rain-rain, drip-drip-drip! Heavy, heavy, heavy rain! (knock our hands loudly)

Thunder! Thunder! Thunder! (Clap your hands 3 times)

Lightning flashes in the sky! (raise straight arms up)

4. Fold the pattern "Lightning"

5. Draw the missing parts so that all the cars look the same

Lesson 26

Goals and objectives:

1. Develop group interaction

2. Develop fine motor skills of fingers

3. Reinforce the name of geometric shapes, practice correlating objects with geometric shapes

Games and exercises:

1. Exercise “Say hello to the neighbor on the right”. Children take turns in a circle greeting the neighbor on the right, saying his name and smiling.

2. Finger play "Ball"

Quickly inflate the balloon.

He's getting big.

Suddenly the balloon burst, the air came out -

He became thin and thin.

All fingers of both hands "pinch" and their tips touch. In this position, we blow on them, while the fingers take the shape of a ball. Air "comes out", and the fingers return to their original position

3. N-p game "Find a similar figure"

4. Complete the balloons

Lesson 27

Goals and objectives:

1. Develop intergroup interaction

2. Develop fine motor skills of fingers

3. Fix the names of animals and their cubs

4. Practice distinguishing between right and left hands

Games and exercises:

1. Exercise “Say hello to the neighbor on the left”. Children take turns in a circle greeting the neighbor on the left, saying his name and smiling.

2. Finger gymnastics "Beasts"

Animals have four legs (raise and lower 4 fingers on both hands)

Claws can scratch (fingers move like claws)

It's not their face, but their muzzle (join the fingers of both hands to form a ball) Tail, mustache, and wet nose (wave-like hand movements, "draw" mustache, circular movements with a finger along the tip of the nose)

And, of course, ears (Rub your ears with your palms)

Only at the top (massage two points on the crown of the head)

3. N-p game "Mom, Dad and I"

4. Work in a notebook

Color the arrows facing right - yellow, left - blue, up - red, down - green

Lesson 28

Goals and objectives:

1. Develop intergroup interaction

2. Develop fine motor skills of fingers

3. Develop attention

4. Fix the names of colors

Games and exercises:

1. Exercise "Current". Children stand in a circle, holding hands, and pass around the circle "current" (in a chain, one after another they shake the hand of the one standing on the right).

2. Finger gymnastics "Flower"

Our scarlet flowers (Elbows pressed to each other, hands closed in the shape of a boat.)

The petals are blooming. (In front of the face, then open into a bowl.)

The breeze breathes a little (The brushes make movements clockwise and counterclockwise.)

The petals are swaying.

Our scarlet flowers (The hands tilt to the right and left.)

The petals close

Quietly falling asleep

They shake their heads.

3. Find a pair for each flower

Lesson 29

Goals and objectives:

1. Develop intergroup interaction

2. Develop fine motor skills of fingers

3. Develop attention

4. Fix the names of geometric shapes

Games and exercises:

1. Exercise "Compliments". Standing in a circle, children join hands. Looking into your neighbor's eyes, you need to say a few kind words to him, praise him for something. The recipient of the compliment nods his head and speaks: "I am very pleased thank you!", then he gives a compliment to his neighbor and so on.

2. Finger gymnastics "House"

We are building a house

Higher, higher!

There are windows in it

Create angle- "roof" fingers of both hands, connecting them with pads at an angle. Connect your thumbs in a straight line. It will turn out triangular "roof" With "window". Spread wider than your wrists, and press your elbows towards your body. It will work out "high house".

3. Outdoor game "Occupy a house"

4. Fold the pattern. "House"

5. Color identical shapes with the same color

Lesson 30

Goals and objectives:

1. Develop interhemispheric interaction

2. Development of attention, memory

3. Development

4. Development fine motor skills of fingers

Games and exercises:

1. Finger game "Flashlight"

We'll light the lanterns

And then let's go for a walk!

Here the lanterns are shining,

They light our way!

Alternately clench and unclench your fingers for a one-two count. At “one” the fingers of the right hand are straightened, the fingers of the left hand are clenched. On “two”: the fingers of the left hand are straightened, the fingers of the right hand are clenched. Perform the exercise slowly at first, then speed up the pace. The exercise can be performed first by counting, and then by accompanying the movements with rhythmically spoken lines:

2. "Fist, rib, palm"

3. Fold the pattern "Flashlight"

4. Arrange the icons in the figures according to the pattern

Lesson 31

Goals and objectives:

1. Develop intergroup interaction

2. Development of auditory attention

3. Development of thinking, creative imagination

4. Development fine motor skills of fingers

Games and exercises

1. Game "Echo"

The one sitting to my right says his name and claps his hands, here So: “Vasya, Vasya,” and we repeat after him together, like an echo. Then Vasya’s neighbor on the right, Ira, claps her name, and we repeat again. Thus, everyone will take turns calling and clapping their name.

One participant games stands in a circle and closes his eyes. Children walk in a circle without holding hands and They say:

We gathered in an even circle,

Let's turn around at once,

And how can we say skok - skok - skok! -

The words "Leap - hop - hop!" pronounced by one child as directed by the leader. The one standing in the center should recognize him. The one who is recognized takes the place of the driver.

3. Introduction to Cuisinaire sticks

4. Work in a notebook

"Draw patterns"

Lesson 32

Goals and objectives:

1. Using elements of self-massage

2. Developing attention, memory, imagination

3. Development group cohesion

4. Development fine motor skills of fingers

Games and exercises

1. "Thinking Hat"

2. “What’s under the scarf?”

7 objects are placed under the scarf, children watch for 5 seconds, cover with the scarf. Children must name the objects that are there

3. Work in a notebook

“Which path?”, “Complete the drawings”

4. Game "Needle and thread".

The children stand next to each other. The first one is "needle"- runs, changing direction. The others run after him, trying to keep up.

Lesson 33

Goals and objectives:

1. Develop intergroup interaction

2. Develop speech and fine motor skills of fingers

3. Develop attention, eye

4. Strengthen spatial concepts (right left)

Games and exercises

1. Exercise "Common Circle".

Say hello to everyone in the circle. The teacher begins, he looks into the eyes of each child in a circle and slightly nods his head, when he has said hello to all the children, he lightly touches his neighbor’s shoulder, inviting him to say hello to the children

2. Finger gymnastics "We're walking up the stairs"

We walk up the stairs,

And we count the steps.

One two three four,

One two three four.

Perform upward movements with your fingers several times.

Then replace the first line in the poem with “We’re walking down the stairs.” and move your fingers down several times.

3. Exercise with Cuisinaire sticks

"Ladder"

Building a horizontal staircase from 7 sticks

4. Work in a notebook

Draw a triangle to the right of the circle and a square to the left

Lesson 34

Goals and objectives:

1. Memory development

2. Development speech and fine motor skills

3. Strengthen the ability to compare the number of objects by applying

4. Development creative imagination

Games and exercises

Draw a simple picture, for example, a house, and then show it to the child. Then ask children close your eyes and turn away, and quickly finish drawing something in the drawing (for example, smoke from a chimney). And then ask: “What's new in the picture?”.

2. Finger gymnastics "House Behind the Fence"

On the mountain we see a house (make a house out of palms: all fingers touch at the tips - “roof of the house”)

Lots of greenery around (make wave-like movements with your hands)

Here are the trees, here are the bushes (draw trees and bushes)

Here are the fragrant flowers (make a “bud” from your palms)

A fence surrounds everything (draw a fence. You can draw a zigzag line in the air with your finger)

3. Games with Cuisinaire sticks

“Continue the fence according to the given conditions (orange-pink-orange)»

4. Work in a notebook

“Complete the drawings”

“Compare where there are more birds”

Lesson 35

Goals and objectives:

1. Develop intelligence

2. Development of the eye

3. Development of fine motor skills

Games and exercises

1. Riddle about nesting dolls

There are different girlfriends nearby,

But they look alike.

They all sit next to each other,

And just one toy.

2. "Collect a matryoshka doll"

3. Work in a notebook

“Color the nesting dolls in different ways”

Lesson 36

Goals and objectives:

1. Development

2. Development of attention, memory

3. Development of fine motor skills

4. Learn to play games with rules, fix the names of animals

Games and exercises

1. Exercise "Flag-fish-boat" by analogy with "Fist-rib-palm"

2. Where is what?

The teacher tells the children that they need to clap their hands when they hear the name

animal.

3. Game "Top-clap"

The teacher pronounces correct and incorrect phrases. Children clap their hands if correct, stomp their feet if incorrect.

4. Lotto "Animal world"

5. Work in a notebook “What did the artist mix up”

Lesson 37

Goals and objectives:

1. Development of fine motor skills

2. Development of the eye, strengthen the ability to compare in height

3. Developing the ability to generalize

4. Development logical thinking

Games and exercises

1. Finger gymnastics "Friendly fingers"

The fingers are very close friends, they serve as my assistants.

Straighten the fingers of one hand, press them together and hold the tense fingers until the count of 10. Perform first with each hand in turn, then with both hands simultaneously. After the exercise, shake your hands.

2. Cuisinaire sticks "Steps" (Building a vertical staircase)

3. Lotto "Object world"

4. Work in a notebook "Find the extra object"

Lesson 38

Goals and objectives:

1. Development of attention, memory, thinking

2. Speech development

3. Development of fine motor skills

Games and exercises

1. Game "Please" Children repeat the movement after the teacher if they hear the word "Please"

2. Guess the fairy tale” The teacher draws 1-2 fairy tale characters, the children guess

3. Riddle

In this young lady

The sisters are hiding.

Every sister

For the smaller one - a dungeon.

4. Finger gymnastics "Matryoshka"

And we, and we have rosy cheeks.

We are Matryoshkas, these little ones,

And we, and we have clean palms.

We are Matryoshkas, these little ones,

And we, and we have fashionable hairstyles.

We are Matryoshkas, these little ones,

And we, and we have colorful scarves.

We are Matryoshkas, these little ones,

And we, and we have red boots.

5. Cuisinaire sticks "Houses for nesting dolls"

6. Work in a notebook Trace the strings along the dotted lines and color the balls

Lesson 39

Goals and objectives:

1. Development of attention, thinking, memory

2. Practice counting to 4

3. Strengthen the ability to compare 4 objects by height

Games and exercises

1. "Touch it." The teacher names the qualities of objects, children look for them in the room and touch them (up to glass, wood, metal, round)

2. "Take it quickly"

Children run around the blocks signal: "Take it quickly", take a cube (less cubes than children)

3. Work in a notebook

Count the girls, color the tallest girl's dress blue, and the shortest girl's dress yellow.

Lesson 40

Goals and objectives:

1. Development voluntary attention

2. Learning the skill of self-massage

3. Development fine motor skills of fingers

Games and exercises

1. Point of attention

A little bit at a time

Our fingers go, the fingers of one hand lightly tap on the palm of the other

The middle of the palm

Our fingers will find it. same with the other hand

To become more attentive,

You need to press the point.

press the center of the palm with a finger of the other hand (switch hands)

Massage in a circle

circular movements with the index finger of one hand in the center of the palm of the other (switch hands)

Now relax your hand. move your fingers easily

Let's press, clench your fists tightly

Pull, stretch your fingers tensely

Let's rest. relax the hand

We will become attentive! cross your arms over your chest

2. Game for attention "Find differences"

3. Work in a notebook

Choose a patch for each scarf

Lesson 41

Goals and objectives:

1. Development attention

2. Learn to independently find contradictory properties of objects

3. Develop logical thinking

Games and exercises

1. "Nose - floor - ceiling"

The presenter calls: "nose" or "floor" or "ceiling". And he himself points his finger at the floor, at the ceiling or at his nose (sometimes not what he says in order to confuse the players). Participants show what the presenter calls.

2. "Prohibited Movement"

The teacher explains that all the children must repeat the movements that he will show, except for one - "forbidden"

3. TRIZ "Good bad"

4. Work in a notebook

Match each item

Lesson 42

Goals and objectives:

1. Development of attention, training in the elements of self-massage

2. Development of the eye.

3. Development fine motor skills of fingers

4. Reinforcing the names of numbers 1,2,3

Games and exercises

1. Riddle about the nut

Round, mature, tanned,

Got caught in the teeth

I couldn't break it all,

And I fell under the hammer,

It crunched once and the side cracked.

2. Hand massage with walnuts.

Tell the children a story about a nut, how it fell from a tree from the wind (let the children blow, imitating the wind, thereby practicing long exhalation). Then the nut met children who began to play with him with pleasure. They hid the nut in their fist and found it there (the fist compresses and unclenches, they rolled it on a carousel (we move one palm with effort along the other in a circle, they lowered it down a slide (the hand is pressed to the table with the back of the palm, forming a slide, with the other hand we roll the nut from the ends) fingers to the wrist and back). Then the nut is rolled back and forth on the carpet, like a machine. Let’s do everything several times with one hand, then with the other. I really like the games, and at the very end he decides to dive into "pool", which is filled with peas instead of water. Finding a nut in a bowl of peas is not easy, but this game of hide and seek is good for massaging your fingers.

3. Cuisinaire sticks "Pyramid"

4. Work in a notebook

Color by numbers

Lesson 43

Goals and objectives:

1. Development interhemispheric interaction

2. Development of attention, memory, thinking

3. Development fine motor skills of fingers

Games and exercises

1. "Fingers"

One two three four five

Fingers went out for a walk

One two three four five

They hid in the house again

Extend all fingers one by one, starting with the little finger, then bend them in the same order

2. "Find and name"

Children look for the figures named by the teacher (big blue circle)

3."Part-whole"

The teacher names the part, the child names the whole

Here's a frog along the path

Jumping, legs stretched out

I saw a mosquito

Screamed: "Kwa-kwa-kwa"

5. Work in a notebook

Color the flower to your left red

Lesson 44

Goals and objectives:

1. Develop attention, thinking, fine motor skills of fingers

2. Consolidate knowledge of geometric shapes

3. Develop your speech

Games and exercises

1. Finger game "Spring"

(We fold our fingers into a pinch. We swing them.)

The woodpeckers are knocking louder and louder,

The titmice began to sing.

(Palms are closed in a “bucket”, we raise our hands up, open our palms, the sides remain pressed, fingers spread.)

The sun rises early

To warm our earth.

(Movements are repeated)

Streams run downhill,

All the snow has melted,

(We perform wave-like movements with our hands (fingers straightened, closed, palms facing down).

And from under the old grass

(Palms closed like a ladle.)

The flower is already looking.

(Palms open, sides of hands are joined, fingers open, half bent (calyx)

The bell opened

(Hands stand on the table, resting on the elbows. Fingers clenched into a fist.)

In the shade where the pine tree is,

(Fingers gradually unclench, freely relaxed (bell cup).

Ding-ding, rings quietly,

(We swing our hands in different directions, saying “ding-ding.”)

Ding-ding, spring has come.

2. Fold a square

3. Game "Hygiene rules"- show actions with gestures, the driver guesses

4. Work in a notebook

Choose a patch

Lesson 45

Goals and objectives:

1. Focus on your skills

2. Match objects based on tactile sensations

3. Develop imagination

4. Practice orientation on a sheet of paper

Games and exercises

1. “I can, I can’t”- the teacher throws the ball to the child, he throws it back and says that he can or can’t do it

2. "Find a Pair"- with closed eyes, he feels an object and looks for the same one

3. “Recognize an object by its outline”

4. Work in a notebook

Color the flower in the top left corner

Lesson 46

Goals and objectives:

1. Develop interhemispheric interaction

2. Development of attention, thinking

3. Strengthen the ability to generalize and classify objects

4. Development fine motor skills of fingers

Games and exercises

1. Clothing store

Open the store, connect your palms, circular movements in opposite directions

We wipe the dust from the display cases. the palm of 1 hand massages the back of the other and vice versa

People enter the store, the pads of the 4 fingers of one hand move along the back of the other

We will sell clothes. move the knuckles of the fingers clenched into a fist up and down the palm of the other hand; children name different clothes

Now let’s close the store, rotate the phalanges of fingers clenched into a fist in the center of the other palm

We will wash each finger and massage each finger between the phalanges of the index and middle fingers of the other hand.

We worked hard on "five"- rub your palms. Fingers can rest. stroke each finger

2. “Name the extra item”

The teacher names words, one of which does not mean clothes

3. Printed board game "Pick up an item"

4. Work in a notebook "Who's carrying what"

Lesson 47

Goals and objectives:

1. Develop intelligence, imaginative thinking, speech, attention

2. Develop fine motor skills of fingers

Games and exercises

1. Riddle about a bee

I smell like summer and pollen.

I'm flying towards the flowers like a bullet.

But I can be very angry.

To the one who climbs into the hive!

2. Finger gymnastics "BEES"

A small house on a Christmas tree,

A house for bees, where are the bees?

We need to knock on the house,

One two three four five.

I'm knocking, knocking on the tree,

Where, where are these bees?

They suddenly began to fly out:

One two three four five!

One of the hands stands on the table, resting on the elbow, fingers spread (Christmas tree) On the second hand, the fingers close into a ring (hive). The “beehive” is pressed against the “tree.” The children look into the “beehive.” We clench our fists. We knock our fists against each other, alternating hands. We shrug our shoulders, spread our fingers and move them (bees fly).

3. Cuisinaire sticks "Let's build a beehive"

Children build squares by matching sticks by length

4. Work in a notebook “Which flower will the bee fly to?”

Lesson 48

Goals and objectives:

1. Development of attention, quick wit

2. Development speech and fine motor skills

3. Development analytical-synthetic thinking

Games and exercises

1. "Hello"- the child sings the word "Hello"

2. Riddle about the flower

From an elegant bright cup

The insects are enjoying themselves.

3. Finger gymnastics "Flowers"

Our red flowers

The petals are blooming. (then open in the form of a bowl, in front of the face)

The breeze breathes a little, (then the brushes move counterclockwise and then clockwise)

The petals are swaying. (hands tilt left and right)

Our red flowers (press our elbows to each other, close our hands in the shape of a boat)

The petals close, (show with your fingers how the petals close)

They fall asleep quietly

And they nod their heads.

3. Work in a notebook “What flowers is the bouquet made of?”

4. Make a flower out of counting sticks

Lesson 49

Goals and objectives:

1. Development of attention, memory, speech

2. Development of intelligence

Games and exercises:

1. Guess the riddle

Parents and children have all their clothes made from coins

2. Finger gymnastics "Fish"

A fish swims in the water

It's fun for the fish to walk.

(Connect fingers alternately from the index finger to the little finger and back)

Fish, fish, mischief maker,

(Wag your index finger)

We want to catch you.

(Twist hands forward and backward)

The fish arched its back

(Squat, twisting the body)

I took a bread crumb.

(Show grasping exercises with hands)

The fish waved its tail

(Squat, twisting the body)

She swam away very quickly.

3. Game "Catch the fish by the tail"

1 - fisherman; children number 2 are fish. Turn to face each other. The arms are bent at the elbows, fingers and palms are connected. Everything is friendly we talk:

A fisherman sits on the shore and catches fish in his net (palms and fingers pressed tightly together).

One, two, three (children playing the role of fish make sliding movements down the fishermen’s hands to the palms, freeze for a moment. Catch (children-fish, with sharp, sliding movements down their palms, remove their fingers-tails, and children fishermen bend their fingers on both hands, trying to catch the fish by the tail, i.e. by the fingertips; then they change roles).

4. N-p game "Fish"

5. Work in a notebook "Circle the aquarium with three fish"