Biomes in MineCraft, their types, description, mechanics. All Minecraft biomes Called the winter biome in minecraft

In this article I will tell you about all the available biomes in Minecraft. Well, what are biomes? Biomes are natural and climatic zones into which the entire map in Minecraft is divided. Each biome is unique in its own way, and represents separate landscape zones with different topography.

So let's go in order...

A very large, open biome consisting entirely of water. At the bottom of the ocean there are often mountains and plains; the bottom itself consists of clay and gravel. The depth of the ocean can reach 30 blocks, and its length can reach several thousand blocks. Sometimes small or large islands can be generated in the ocean.

A relatively flat biome with undulating terrain and a lot of tall grass. Trees can also be generated, but very infrequently. There are a huge number of ravines and ponds; in addition, huge gorges can appear on the surface. The only one of the three biomes in which villages are generated. Horses can also spawn here.

This biome consists only of cacti, sand (sandstone), and dry bushes. Sometimes there are sand wells, temples and typical sand villages. Rarely, due to bugs, it is possible to encounter cacti up to 7 blocks in height.

Mountain biome, released not so long ago. Trees are generated, but infrequently. Here, more than other biomes, you can encounter such magnificent structures as cliffs, arches, overhangs, waterfalls, and floating islands. Here is the highest possibility of generating underground caves. Sometimes there are not very large lakes at sea level. Only in this biome is it possible to encounter emerald ore.

A biome with a huge number of oak and/or birch trees, and also with a large amount of tall grass.

Tundra with a considerable number coniferous trees and dark blue grass. Quite often the taiga is generated lumpy. After update 1.7.2, there are 2 types of taiga: taiga without snow and the most rare cold taiga, in which snow falls and the water freezes.

Plains biome with big amount small lakes. Trees can grow in lakes, a huge number of mushrooms (mainly coffee mushrooms) grow under them, and vines grow on the foliage. In addition, you can find reeds. The water is grayish in color, with water lilies floating on its surface. There may be a considerable amount of clay in front of the water. The Witch's hut is also generated.

The only biome of the Nether. At elevations 1 and 128 it is limited by bedrock. The ocean of lava is located at height 31. In addition, lava flows faster and further than in the ordinary world. Only here ghasts, lava cubes, efreet, wither skeletons and zombie pigmen spawn. In this biome, hellish fortresses are generated.

The only biome of the Edge. It involves a low, limited area of ​​Endstone in the middle of nowhere with pillars of obsidian. Only Edge travelers, Edge silverfish and the only Ender dragon spawn here. A very interesting biome, the purpose of which is to kill the Dragon.

A snow-covered empty area with virtually no trees, the surface of rivers and lakes in this biome consists of ice.

Mushroom Island

A biome that is most often generated on a peninsula in the ocean. The soil in it is covered with mycelium. A very unique biome in which the Mushroom Cow will live.

A biome in which tropical trees and their giant variants grow - baobabs. They have quite a lot of foliage and vines, unlike other biomes; in addition, ferns grow in this biome. The biome is hilly and there are mountains. In addition, it is possible to find a temple in this biome. In tropical thickets, aggressive mobs rarely spawn because there is a lot of foliage here, so spawning is impossible.

A biome is a set of ecosystems in one natural and climatic zone. In Minecraft it is natural areas, into which the world was divided after the Halloween Update. They are separate areas of the landscape with different plants, topography and blocks that make up the landscape.

Types of biomes.

There are 12 types of biomes in total:

Jungle.
A biome with a very large number of giant and ordinary trees. You can find a variety of vines and foliage on them. Ferns can also be found growing in this biome. This biome is predominantly hilly and contains mountains. The crown of a tropical tree that grows on a hill is the highest natural point in the game. In addition, this biome is home to a friendly ocelot mob that can sprint. Also, only in this biome can you find a “jungle temple”. Hostile mobs very rarely spawn in the jungle, since there is a lot of foliage and spawning is impossible.

Swamp.
A flat biome with a huge number of small lakes. Trees grow in lakes, and mushrooms (mostly brown ones) grow under them. You can also find reeds. The water is predominantly gray in color, and water lilies float on its surface, for which no tool is needed to collect. Underwater you can find a large amount of clay from which you can make bricks. A witch's hut is also often found here.

Forest.
A biome with a very large number of birch and/or oak trees, and also with a fair amount of grass. Sometimes it can appear as a technical biome within a plains biome.

Taiga.
Snowy landscape with blue-gray grass and a large number of coniferous trees. Since version 1.8 Beta, wolves appear there much more often. In 1.1, the developers fixed a bug due to which there was no snow and ice in the taiga. Most of the taiga is generated hilly. Since version 1.7, there are two options: taiga without snow and cold taiga, in which the water freezes and snow falls.

Desert.
This biome mainly consists of sand, dry bushes and cacti. There are no trees because there is no land in the desert. Lava lakes, sediments and water lakes. Occasionally there are sand wells, characteristic sand villages and temples. Sometimes, due to bugs in the desert, you can find cacti up to seven blocks in height.

Plain.
A flat biome with a lot of tall grass and rolling hills. Trees are very rare. There are a very large number of ponds and ravines on the plains, and a canyon can also come to the surface. This is one of three biomes in which villages can be found (the second is savannah, the third is desert).

Ocean.
A very large biome made entirely of water. At the bottom you can find plains and mountains, and the bottom itself mainly consists of gravel and clay. You can also often find canyons. The depth of the ocean reaches 30 blocks, and the length reaches several thousand. Occasionally, islands are generated in the ocean, like small versions of other biomes.

Tundra.
A barren snowy area with virtually no trees, the surface of lakes and rivers in this biome is covered with ice.

Mountains.
Mountain biome, which appeared in 1.8 Beta. Trees are rarely generated. Here, more often than other biomes, you can find such picturesque structures as arches, cliffs, waterfalls, overhangs and flying islands. Also in the mountains there is the greatest likelihood of generating underground caves. Sometimes there are small lakes at sea level. Emerald ore can only be found in this biome.

Mushroom Island.
The biome that generates most often is in the ocean on the island. All the soil on it is covered with mycelium. This is the only biome, other than the Dark Forest, where huge mushrooms grow and where mushrooms can grow in daylight. In this landscape, only mushroom cows spawn naturally.

Instructions

If you are determined to find such a biome - to mine unique materials from it, tame mushroom cows, or fulfill any other gaming intentions - you should first find out a little more about what the subject of your search is (and see if it will appeal to you). he is for you in general).

You will always encounter places where mushrooms grow abundantly only on the outskirts of the main “mainland” - in the form of islands. You will not be able to predict where exactly the system will generate such a biome. The ground on it is covered with a special type of block - mycelium. Mushrooms, including giant ones, grow on it naturally and even in clear daylight. Other plants are also found there, but on other types of soil (however, when mycelium spreads on them, they fall out of the soil).

Be sure to craft a boat - this is the only means of transportation on the ocean. In it you will go in search of the coveted mushroom island. To make a boat you will need five blocks of planks. Make them from existing wood in your inventory or chopped wood specifically for this purpose (any type of wood will do). Place the boards on the workbench so that its bottom horizontal row and the outermost cells of the middle one are completely occupied. Now just put the finished product on the water and hit the road.

Control the boat using the W, A, S and D buttons. To exit or get into it, use the right mouse button. Put in your inventory enough supplies for a long voyage (including food) - because it is unknown how long it will take to find the mushroom island, and therefore the gamer (or rather, his character) may be in danger of starvation, and evil monsters may spawn nearby after dark .

Be patient - the mushroom island is not easy to find. However, if you don’t want to wander around for a long time in search of it, use some of the secrets of experienced Minecrafters. Simply create a new world and in the line with the key to generate it, indicate the word "lost" or the number "4". Entering the seed 3327780 can also work. Then you will find the desired biome not far from your respawn location - but still in the ocean, although close to your shore.

note

Do not try to transfer the mycelium to a regular biome - it still does not take root there. This type soil does not transfer to ordinary grass blocks (by the way, grass cannot replace it in the same way). And when destroyed, the mycelium will drop in the form of a cube of ordinary earth. In addition, other plants do not take root on it (except, in fact, mushrooms), and only a mushroom cow is capable of spawning - and even dark caves No other creatures are spawned under this biome. However, snow and iron golems can also appear there - if the appropriate conditions are created for them.

The mountain biome is characterized by very uneven terrain. A lot of high, almost vertical cliffs are generated here.

Sometimes one or more sides of the rock are almost flat, making it possible to climb them simply by jumping on the blocks. But sometimes it is possible to reach the top and descend only with the help of a pickaxe with a sufficient margin of safety.

In mountain biomes you can see amazing structures - arches and grottoes, waterfalls and lava falls, which can become not only a decoration for your home, but also an excellent landmark. It is in this biome that you can find flying islands. At the foot of the mountains there are often small lakes, comfortably fenced off from the world by cliffs. There may even be octopuses in the lakes, and catching fish in them will not be difficult at all.

Deposits of coal and iron often emerge on the surface of the cliffs, and deep caves can be found inside the mountains, leading to the adminium itself. Mountain biomes often have open caves that can be explored for minerals without having to spend time digging through mines. The main thing is to take more torches and a durable one - such caves are usually full of zombies. For miners who want to establish contact with local residents, the mountain biome is very important, because emerald ore is found only here.

The mountains are mostly covered with a small layer of earth and grass. Sometimes you can find entire areas of bare cobblestone and lava lakes located on it. Trees are generated in small quantities, but usually there are enough to make the necessary tools. There are also small quantities of flowers and peaceful mobs here, although less than on the plain or in the forest. This may be due to the fact that they fall off cliffs and break.

The mountain biome is well suited for building a house. If you make an entrance in a steep cliff not high above the ground, then it will be difficult for monsters to get into your house, and at night you can explore the caves lying at the foot of the mountain and improve them to your liking.

You should not place a house on the top of a mountain, although it is easier to protect it from mobs there. But then you will have to spend too much time going for resources. Unless, of course, you have Industrial Craft 2 and you are not going to install a generator.

It is convenient to build a lighthouse on the mountain from lavafall or burning hellstone; it will be visible from afar.
The disadvantage of the mountain biome is that there is a lot of shadow on its territory, in which mobs spawn even during the day. It is not easy to escape from them due to the difficult terrain. The mountain biome makes farming difficult and it is difficult to fence off the necessary territory, because mobs can easily jump on your head from some cliff.

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