Broken Isles locations. Leveling up your character on the Broken Isles. Farm reputation with Legionbane Army

In the Legion expansion, players will get to know a new, slightly modified character leveling system. Now you can go to any location regardless of level.

It used to be like this: you went to a location only if it suited your level (or you suited it). For example, in Pandaria, to get into the Jade Forest you needed level 85, or 86 for the Valley of the Four Winds. In Draenor, for example, Nagrand for characters at least level 98 or higher. Now things are a little different.

Wonderful new lands

While leveling up your character on the Broken Isles, you will be able to freely change locations: Azsuna, Highmountain, Stormheim, Val'Sharah. Your level does not affect whether it is 101 or 108 - tasks, opponents and rewards will automatically adjust to your character's level. The new locations are very different from each other: different factions and new stories await you.

It's not that complicated

First, you have to visit your class stronghold and see the available tasks. Select one of the zones, accept the quest that will send you to Dalaran. Go to the flying city, and from there you can begin your journey to a new location.

Variety of zones

You will have several reasons to develop your character in different locations of the Broken Isles, other than gaining experience and new stories. In each location you can get unique rewards and treasures. For example, after playing in Azsuna you can get the “Mysterious Freshman Hat” toy and the “Court Inscriber” battle pet. And in Highmountain, for example, you can get “Roc Feather Kite of the Skyhorn Tribe” or “Little Old Roc”.

In locations you can also increase the power of the artifact. It will allow you to strengthen your weapons and, of course, improve your character's combat skills. To strengthen the artifact you have to complete all tasks in the zone. We also advise you to improve your reputation with different factions, this will allow you to receive new local quests in the future.

Azsuna


Highmountain

Stormheim

The Broken Isles are of particular importance to the Burning Legion, and it is from here that a new demonic invasion of Azeroth began, which was made possible by Gul'dan, who arrived from the alternative Draenor.

Story

In the distant past, the Broken Isles were located on a single continent, Kalimdor, which was the largest on Azeroth. It was home to part of the night elf empire and the majestic city of Suramar, famous for its priestesses of Elune. A huge temple was built in the city in honor of the moon goddess, where the high priestess lived. Azsuna was also one of the centers of the night elf civilization and became famous throughout the world for its Academy of Mages. Several tauren tribes fought each other in Highmountain until Huln Highmountain forced them to unite. Druids settled in Val'sha, for whom this place became sacred when Malfurion Stormrage was trained here by Cenarius. Stormheim became the abode of the vrykul who sailed from Northrend for the tests of Odin, which allowed them to take possession of relics and step into the sacred halls of the Halls of Valor.

Landscape of modern Azsuna

During the War of the Ancients, many important events took place here. Huln Highmountain led the united tauren tribes into battle against the demons and, returning victorious, drove Deathwing from Highmountain. Prince Farondis attempted to thwart Azshara's plans, but was betrayed. The Queen shattered the Tidestone of Golganneth, and the released energy cursed the night elves who lived in Azsuna forever. The Black Rook Fortress in Val'shar became one of the centers of opposition to the Legion, and Kur'talos Ravencrest led the army of defenders at the beginning of the war. The Highborne of Suramar decided to abandon Azshara's plans and, using the Pillars of Creation, closed the portal that the demons were trying to open in the Temple of Elune. They created the Nightwell, which became a source of energy, and closed part of Suramar behind an impenetrable shield, trying to avoid the wrath of Azshara and the Legion.

The Great Schism, which divided the united Kalimdor into parts, turned these territories into islands, which later became known as the Broken Islands. Many inhabitants of the islands survived the Schism and continued their lives in new conditions. Travelers often arrived on the islands, but regular and large-scale contacts do not seem to have happened. Most of Suramar, including the Temple of Elune, sank to the seabed, but a shield created by the Highborne protected several areas of the city. Their inhabitants were completely isolated and fed on the energy of the Night Well.

Thousands of years later, the sunken ruins of Suramar attracted the attention of Aegwynn, and she buried the remains of the avatar of Sargeras in the Temple of Elune, hoping that the seals of the Highborne could neutralize the Fel. She later built her underwater refuge here when the Guardians of Tirisfal forced her to leave Karazhan. During the Second War, Gul'dan, having learned of the location of the Tomb of Sargeras, arrived here with his servants and raised the sunken part of Suramar from the seabed. Entering what remained of the Temple of Elune, it was torn apart by the demons who had gathered here. After the Third War, the Tomb Sargeras was visited by Illidan Stormrage and Maiev Shadowsong, who pursued him.The raised area around the Temple of Elune was now called the Broken Shore, and battles took place here between Maiev's companions and the naga serving Illidan.

The existence of the Broken Isles was no secret to the inhabitants of Azeroth, but few had reason to visit them. Unless the druids of Moonglade sent some students to Val'sharah so that local craftsmen would share their wisdom with them. The night elves from Suramar, who became nightborne over thousands of years, did not seek contact, like the ghosts of Azsuna, cursed by Azshara.

Localities

Suramar after removing the shield

  • The Broken Shore is an island raised from the ocean floor that was part of Suramar in ancient times. The Temple of Elune, located here, became the Tomb of Sargeras and acted as the starting point for the demonic invasion. The first large-scale battle between the Legion and the armies of Azeroth took place on the Broken Shore, in which the mortal peoples were defeated.
  • Suramar is a major city that belonged to the night elf empire thousands of years ago, and the areas surrounding it. During the War of the Ancients, the highborn of Suramar closed the portal that the demons were trying to create and created the Night Well, which became a source of energy for them. The part of the city sealed off by a magical barrier did not sink during the Great Sundering, and the night elves living here became nightborne in the intervening time. Gul'dan forced the inhabitants of Suramar to side with the Burning Legion after the invasion began, and those who opposed this were expelled from the city.
  • Val'shara is a dense and beautiful forest in which Malfurion Stormrage became the first druid, studying with the demigod Cenarius. Since then, this area has been sacred to all druids, and the Tree of Life Shaladrassil was grown here. With the beginning of a new invasion of demons, the Tree of Life was desecrated by Xavius ​​and spreads around itself the Emerald Nightmare, under the corruption of which many majestic creatures that inhabited Val'shara fell.
  • Stormheim is the home of the vrykul, who left Northrend thousands of years ago in search of sacred land and access to the Halls of Valor. Here is a gate through which you can enter the heavenly fortress of the Valarjars, where the guardian Odin rules. The Kvaldir, serving Helya, attack the local vrykul and take their souls to the cursed Helheim. God-King Skovald, who ruled the vrykul, has sided with the Burning Legion and intends to take possession of the Aegis of Aggramar, which Odin holds.
  • Azsuna is the area where the elven city of Nar "talas was located, ruled by Prince Farondis. The academy built here was the most famous university of magic before the War of the Ancients. Farondis tried to resist Azshara, for which the queen split the Tidestone of Golganneth. Streams of energy forever cursed the night ones the elves who lived here and turned them into ghosts.Azsuna is the lair and nursery of a local group of blue dragons, led by the ancient Senegos... The naga sent by Azshara are trying to take possession of the shards of the Tidestone.
  • Highmountain is the homeland of the tauren, united by Huln Highmountain and receiving the blessing of Cenarius, expressed in the form of elk antlers. Here is a cave in which Deathwing once lived and the drogbar were enslaved. Huln managed to take possession of the Hammer of Khaz'Goroth and free the drogbars from slavery, banishing Deathwing from these lands forever. For thousands of years, the tauren and drogbars lived in peace until Dargrul the Dungeon King stole the Hammer to become ruler.
  • Dalaran is the flying city of the Kirin Tor, moved to the skies above the Broken Isles to search for the Pillars of Creation. The city became the main base for the heroes of the Alliance and Horde, who went to battle against the Burning Legion and their allies on the islands.

Dungeons

  • The Guardians' Vaults were a secret vault in which the Guardians kept the most dangerous creatures they had captured over the years. It was here that Illidan's remains and the sleeping demon hunters were located. The vaults were captured by the Burning Legion due to the betrayal of Cordana Felsong.
  • Black Rook Keep is an ancient stronghold that belonged to the Ravencrest family. Gul'dan performed a ritual here to separate Illidan's soul from his body, and a huge release of energy caused the ghosts of the night elves to awaken.
  • Neltharion's Lair is a complex of caves in which the black dragon Neltharion, later known as Deathwing, lived. Now the caves are full

I would like to raise the topic of the twists and turns of the plot on the Broken Isles. Its inconsistencies with the overall story, and why Blizzard decided to return to the Legion theme. But first things first.

I’ll start with a little history in order to bring you up to date, so that you understand what we’ll be talking about in general. It all started with a secret order of mages known as the Order of Tirisfal or the Council of Tirisfal. One of the members of the Order was chosen as a Guardian, endowing him with special magical energy to confront the “Legion” and hordes of demons.

The penultimate Guardian was Magna Aegwynn, who fought the avatar of Sargeras, was able to defeat him (so she thought), and buried the remains at the bottom of the ocean in the flooded elven city of Suromar. As it turned out later, this was all an insidious plan of Sargeras, who was able to enter the mind of poor Magna, and slowly but surely drove her crazy. Later, Magna's son Aegwynn, known to us as Medivh, also possessed by Sargeras, will open the Dark Portal and release hordes of Orcs on Azeroth, starting the First War.

Already at the end of the second war, Gul'dan, driven by a thirst to find the powerful artifact "Eye of Sargeras", went in search of the Tomb of the founder of the Burning Legion. Since the tomb itself rested on the seabed, Gul'dan raised it from the bottom of the sea with the help of powerful sorcery, and at the same time formed several islands. But it didn't work out for him. The demons that were imprisoned in the tomb simply killed him. The island was quickly inhabited by the spirits of restless Orcs. After a while, Illidan (Warcraft 3 story company) visited the islands.

I would also like to point out that the “Broken Isles” had the name “Mysterious Isles”. Illidan managed to discover the Eye of Sargeras in the ruins, which Gul'dan had so zealously sought. But since Illidan was pursued by Maiev, he was forced to completely destroy the tomb.

Let us summarize what we now know about the “Broken” Isles according to history:

  1. Geographical features - These are really islands (on many maps there are 4-5 islands connected into a small archipelago).
  2. Location - located south of the Whirlpool.
  3. The population is the restless spirits of Orcs.
  4. Architecture - Elven Ruins.
  5. Tomb of Sargeras - Destroyed.

What we see now from the current alpha does not fit into the course of known history, and sometimes even common sense.

I'll start with the inconsistencies that strike me the most, especially for those who have played Warcraft (2 and 3) or follow the plot closely.


For the first time, "Broken Isles" can be found in the form of illustrations for the book Warcraft: The Roleplaying Game (this book was published in 2003).

As you can see, in the photo taken straight from the book, the islands are south of the whirlpool. In the form of islands going in a row one after another. It is implied that these are the four islands and the tomb itself.

At the time of Warcraft 2, the islands were in a flooded state, but were also already marked on the map as a small island that was closer to the mainland.




As we see, they are already in a slightly different place and have moved closer to the mainland of the Eastern Kingdoms. But nevertheless, they were still south of the Whirlpool.


In Warcraft 3, the islands began to appear for the first time as they were raised from the seabed. The map shows that in the center there is a tomb, and on the edges there are four islands; the whirlpool is located not to the south, but to the west of the islands. This can be explained by the fact that on the map in Warcraft 2 it was just a point, but in Warcraft 3 it was already a whole archipelago of islands. But, perhaps, this does not explain the discrepancy with the original 2003 map.


As you can see from the current map, it is very different from those that came before. And the Broken Isles themselves have become located closer to Northrend (from the Howling Fjord you can even swim or fly to the Islands). And it all looks like a full-fledged continent, and very little like scattered islands. In addition, the tomb itself has moved to the edge of the entire continent, and, according to available data, it does not look like it was destroyed. In the screenshot below we see what it looks like now.


Now it’s time to debunk the myths about the Broken Isles that have formed in our minds over many years of studying the world of Warcraft.

Therefore, we will debunk the first myth: the Broken Isles are not islands. As you can see from the maps above, these are anything but islands. Yes, there are a couple of islands there, but now it would be hard to call them the Broken Isles.

And immediately the second myth: as it turned out, now the Broken Isles are located northeast of the Maelstrom, but not to the south, as was described earlier, or as was on earlier maps. On the current map, which will most likely be added to the game, we see the Islands very close to Northrend, so close that the thought creeps in: why haven’t we seen them before? after all, an Alliance ship sails to Howling Fjord every day, and the Horde regularly had to fly over this territory.

Let's move on to debunking the following myth: The Broken Isles are inhabited by many races. These include the ancestors of the Tauren, the Vrykul, and even the Night Elves. How could all these races appear on islands where only Orc spirits lived? It remains a mystery (the developers only explained the appearance of the elves by saying that they managed to hide in the city, covering it with a shield and living like that for thousands of years). Thus, we debunk the third myth, about the population of the islands. You can refer to the proximity of Northrend and the movement of all races from there to the islands.

And, perhaps, the last thing: this is the architecture of the Islands. Due to the fact that the developers added races to each location that a priori should not have been there, they added their buildings there. But the bad luck is that their buildings also turned into ruins. It turns out that the Elves did not live, a split occurred, everything was destroyed, then the cities and islands in particular went under water. After which they are raised from the bottom, and settlers arrive to develop the raised lands, who also build their own buildings. But either the guys didn’t build it well, or some unknown force turned the local colorful architecture into ruins.

What happens in the end:

  1. Geographical features - it still looks like the mainland.
  2. Location - northeast of the Whirlpool.
  3. Population - Taurens, Vrykul, Elves. And a bunch of other less significant races (like the ancestors of the gnoles).
  4. The architecture is the ruins of all nationalities.
  5. Tomb of Sargeras - Safe and unharmed.

In the Legion cutscenes, we see Gul'dan freeing Illidan. Why did he do this? After all, Illidan is one of the most zealous champions of the forces of demons (demon hunters). Everything is very simple, he is sheathed by that ill-fated artifact for the sake of which “our” Gul’dan died, and the “other” Gul’dan again dreams of the same idea (oh, these divisions into “ours” and not “ours”, only the travelers add into the plot).

Why did Blizzard decide to return to the Broken Isles theme? I have a theory about this. Let's take as a basis a new player who has never played the Warcraft game series, just watches the movie and decides to dive into the game. What will he see? The Dark Portal that was mentioned in the film is outdated content, and all the main villains and heroes he saw in the film are long dead (the same Gul'dan is represented only by a skull in the Black Temple).

The actions of the film directly depend on the upcoming update (as well as on the current update), since the actions there take place during the beginning of the First War, it is symbolic to return to the original sources. What do we know about the first war? Medivh opened the Dark Portal and released the Orcs onto Azeroth. He was obsessed with Sargeras and the upcoming update comes in handy.

There is also a storyline of Gul'dan in the film, but, as we know, he was killed by demons during the third war. That's why the developers resurrected him in the form of a “double from another world.” It turns out that the newly minted adventurer will see many coincidences with the film, these are Sargeras and Gul’dan, and the souls of heroes of the past will also help us in the battle (for example, Anduin Lothar).

It turns out that the plot of Warlords of Draenor and Legion is tied to luring a player who has just watched the film into the game. Sad, very sad. And, as it’s fashionable to say these days, WoW is no longer a cake.

Did you like our site? Your reposts and ratings are the best praise for us!

The Broken Shore is similar to Tanaan Jungle and the Timeless Isle, but the content on it is unlocked in stages. The Broken Shore is home to the Cathedral of Eternal Night dungeon and the Tomb of Sargeras raid dungeon.

After speaking with Archmage Khadgar at Krasus's Playground in Dalaran, you can begin a scenario that opens access to the faction and the entire Broken Shore. After completing the scenario, you will be able to complete world quests on the Broken Shore and earn reputation with the new faction.

In patch 7.2, the old currency from the Legion pre-patch returned to the game, . It is used to purchase reputation rewards with the Legion's Ruin Army and "discarded" blanks for crafting equipment. Nether Shards can be obtained by completing new world quests or killing monsters, and can also be found in chests scattered throughout the Broken Shore.

1. Nether Shards

Nethershards are the currency of the Broken Shore and are used to purchase rewards.

2. Buildings

The main base on the Broken Shore is Deliverance Pinnacle. There you can contribute to the construction of buildings that provide various bonuses (including opening access to new content). The one-time contribution is 100 Supplies of the Legion's Ruin Army (given as a reward for completing tasks, obtained from rare elite monsters). Construction is being carried out by one faction from across the region.

You can build three different buildings (Mage Tower, Command Headquarters and Void Destroyer). Each building provides one permanent bonus that applies to everyone, and one random bonus that changes when a new building of this type is built. To receive bonuses, players need to speak with Commander Chambers after constructing a new structure.

After completing construction, the Legion armies will attack your building for 3 days until they completely destroy it. During the attack period, bonuses from the building do not apply. To start new construction, you must wait 1 day.

Tower of Mages

The permanent bonus from the Mage Tower is called Fel Treasures. It opens access to artifact trials, secret Parselmouth chests, and a network of portals.

  • Artifact Tests: The Council of Six will allow you to take part in a series of unique challenges: a great opportunity to put your skills to the test!
    • This is single-player content that allows you to try your hand at fighting powerful opponents. Upon successful completion, the player receives a new appearance for his artifact. For each attempt you have to pay with Void Shards. There are 7 different challenges for each specialization.
  • Secret Wraithtongue Chests: The power of the Mage Tower reveals the location of hidden Parselton chests on the Broken Shore.
    • Players gain the ability to see Unusual Parselmouth Caches. To open the chest, you need the Parselmouth Cache Key, which can be purchased for 500 Nether Shards from Treasure Hunter X"reeged. X"reeged appears after completing a chain of quests that begins with Spiders, then? . He sells Wandering Parselmouth Essence for 5,000,000 Nether Shards.
  • Network of portals: The mages of the Kirin Tor will give you access to portals that will allow you to quickly travel around the Broken Isles.
    • In the Tower of Mages there are portals that allow you to travel through the zones of the Broken Isles (Azsuna, Highmountain, Val'shara, Stormheim).

Random bonuses

  • Aware - Whenever you loot an item from a dungeon or raid that grants Artifact Power, you have a chance to gain an additional Artifact Power token.
  • Like a feather - While on a vehicle, you can move along the surface of the water.
  • Overwhelming Power - Completing a World Quest has a chance to grant you an additional Artifact Power token.
  • Worthy of Respect - The attitude of the Legion's Bane army improves 30% faster.

Command Headquarters

The permanent bonus from the command rate is called Order Forces. It opens up access to world quests in the Cathedral of Eternal Night, reinforcements for the Legionbane Army, and difficult quests for followers.

  • World quests in the cathedral: Having organized the command of your troops, you can concentrate your efforts on storming the Cathedral of Eternal Night.
    • Provides access to world quests in the Cathedral of Eternal Night.
  • Legionfall Army reinforcements: Legionfall Army commanders receive additional support in the Broken Isles.
    • When fighting monsters on the Broken Shore, you get help from the Legion's Ruin Army (for example, demon hunters shoot at your opponents from above).
  • Difficult tasks: Send your most worthy defenders on challenging missions in the heart of the Broken Shore. If successful, a great reward awaits you!
    • Provides access to special tasks for teammates, allowing them to receive valuable rewards.

Random bonuses

  • Powerful Empowerment - Upon completion of a World Quest, you have a chance to receive a Corrupted Empowerment Rune.
  • War Campaign - When you receive Legionfall Army Supplies, you have a chance to receive additional supplies.
  • Full readiness - Increases all basic characteristics by 10%, only valid on the Broken Isles.
  • Worthy Defenders - Increases the chances of receiving a legendary piece of equipment from a follower.

Void Destroyer

The permanent bonus from the Nether Destroyer is called Epic Hunter. It provides access to local bosses, unstable Nether portals, and armorer's letters of recommendation.

  • Local bosses: The energy of the Void Destroyer attracts the most powerful opponents to the Broken Shore.
    • Opens access to four world bosses that drop level 890+ loot. Bosses do not appear until the Void Destroyer is built. The bosses themselves: Apocron, Brutall, Malificus and Si"your.
  • Unstable Nether Portals: When the Destroyer is activated, unstable Nether portals will appear on the Broken Shorethey can be activated to summon powerful enemies.
    • Activating the portal requires the Nethergate Destroyer. It can be purchased for 50 Nether Shards from Battle Mage Kat'lin. Monsters from the portal drop improved loot.
  • Broner's letters of recommendation: The highest level artisans will receive official commendations allowing them to craft legendary items.
    • This effect allows you to talk with Eliezer Hammerbeard and learn how to craft legendary items using professions.

Random bonuses

  • Fate Smiles on You - If you fail your bonus roll on the Broken Shore, there is a chance your Seal of Broken Fate will be returned to you.
  • Netherstorm - When collecting Nether Shards, it gives a chance to receive additional Nether Shards.
  • Reinforced Reins - While on a vehicle, you can interact with objects.
  • Determine Your Destiny - Each day while the Netherbreaker is active, you can return to the Broken Shore and complete a quest that provides a free Seal of Broken Fate as a reward.

3. Discarded blanks for crafting equipment and obtaining legendary items for certain slots

You can purchase discarded blanks and Vashrin the Wonderworker. Each blank costs 5000 Nether Shards. Using these blanks, you can get a piece of equipment for your specialization (with a small probability, legendary). These items are the equivalent of the goods from Kadala from Diablo3.

4. Cerberax

The Cerberax is a Legion gunship that flies over the Broken Shore and attacks specific areas. Enemies in Cerberax's shadow can drop beacons used to open portals containing demons. Demons drop Nether Shards as loot, materials for crafting items using professions, and enhanced beacons that summon additional enemies. There are several types of beacons.

We have prepared detailed information about How to get to the Broken Isles in Legion. For clarity, we added video and maps to the article to make getting to the Broken Isles even easier.

The Broken Isles is a new continent added in the WOW Legion expansion. Geographically, it is located between Kalimdor and the Eastern Kingdoms, next to the Maelstrom.

There are two main ways to do this.

1. Portal to the Broken Isles in Stormwind and Orgrimmar

After completing the quest chain on the Broken Shore (patch 7.0.3), players will be offered a quest in which they need to visit Khadgar in Dalaran, and then visit Ulduar and Karazhan.

After completing these quests, a portal to the Broken Isles will appear in your faction's capital. It is located in the same place as the portal to the Blasted Lands:

  • For the Alliance - Stormwind, a tower in the Mage's Quarter
  • For the Horde - Orgrimmar, Cleft of Shadows

Portal to the Broken Isles in Orgrimmar (Horde) – video:

No video has been found for the Alliance yet. If you see it, let me know and we’ll add it to the article.

2. Enter the Broken Isles from a class stronghold

Each class stronghold of the Legion has a portal to Dalaran - with the help of it you can get to the Broken Isles.

However, to access the class stronghold, you need to complete a quest chain that will only be available in Legion.

3. Other ways to get to the Broken Isles in WOW

It is not yet known whether such items will work in Legion, but in theory some of the old things that allow you to teleport to Dalaran should work in the new addition:

  • Jaina's Medallion from Icecrown Citadel
  • Ring of the Kirin Tor and other similar rings

It is likely that Legion will add new items or toys that will allow you to get to the Broken Isles when used, but nothing is known about such items yet.