Walkthrough “Stalker: Call of Pripyat. Walkthrough “Stalker: Call of Pripyat Get to Skadovsk”

You were looking for poppy fields, but found a minefield while doing drug tourism in Afghanistan? There is no point in writing about means of demining an area with anti-personnel mines, if you accidentally stepped on one of them, it will no longer help you, but if someone else stepped on it, or you were lucky enough to notice the sign in time: “Beware of mines!”, then knowing the main methods of laying, detecting and clearing anti-personnel mines, as well as rules of behavior in mined areas, you can safely pass through a minefield and even take one of the mines with you as a souvenir.

Attention! Storing ammunition, mines and unexploded ordnance is deadly and criminally punishable!

How to spot a minefield

For those who imagine themselves to be a cool sapper, we declare right away that clearing mines without special equipment is suicide, and the information provided here is aimed at ways to detect anti-personnel mines, after which their locations are marked and this is reported to law enforcement agencies.

It is not difficult to find out that you have entered a minefield before it is too late if you have the habit of looking at your feet and to the sides while walking, and not counting the stars or crows in the sky, although a flock of huddled crows itself can be an indirect sign of a minefield, they are probably gnawing at the next victim of the minefield, who never had time to discover it.

Signs of a minefield:

Holes in the ground from exploding mines.
- Dead animals, or rather what’s left of them.
- Parallel marks on the ground may indicate a minefield, especially if the distance between them is several meters, depending on the method of laying the mines.
- Empty military-type boxes and containers.
- Abandoned houses, unless of course the minefield is part of the home security system.
- Local residents can independently mark the location of mines in a minefield. You can recognize these signs by identical bright objects or pieces of fabric that do not fit into the local landscape.

How to get through a minefield

If you happen to step on an anti-personnel mine, whether you will survive depends only on your composure, speed and composure in decision-making. Apply a very tight bandage in the form of a tourniquet just above the wound, tying a piece of fabric around the damaged limb along with a stick, turning it repeatedly to one side which will tighten the piece of fabric even more tightly around the limb and stop even very severe bleeding. Take the severed limb with you, if you can quickly pass the minefield and call for help, it may be possible to reattach it.
You need to leave the minefield along the same route as you came here, stepping in your own tracks. If there are no traces left, or you recognized the minefield before you discovered it by stepping on one of the mines, the return route, at least the first two hundred meters, is best done in the following way:

Try not to crawl or kneel, thereby reducing the area of ​​contact with the surface of the earth; if possible, move on your haunches.

0 Take a knife, a sharp stick or something similar and carefully, at a 45 degree angle, stick it into the ground in front of you, gradually creating a safe route through the minefield.

If you find a solid object, do not try to dig up and remove it; if the soil is sandy or slightly rocky, it would be more prudent to go through the minefield in a different way, going around the find, but if the soil contains a lot of stones and the knife constantly bumps into something hard, when digging, always stick to angle of 45 degrees and dig under the object, not above, or even better, walk in areas of potential minefields with a homemade metal detector.

Having dug up or found a real mine, do not under any circumstances try to clear it yourself; mark its location, for example, by tying a piece of bright fabric to a vertical stick and, after passing through the minefield, call the sappers.

You can try to defuse a mine only in a truly force majeure situation, when, let’s say, your comrade stepped on an old-type anti-personnel mine that explodes after you remove your foot from it, and now stands rooted to the spot, sweating profusely. Dig up the soil around the mine in the familiar way and blow off the excess, being careful not to touch the mine itself. Now carefully unscrew the fuse, usually located in the mine as a separate element in its upper part. Someone got very lucky today.
original-

Recently, about 100 prominent Europeans wrote an open letter to the leaders of seventeen European countries. The letter said that the European leaders themselves had finally understood that they could not continue to simply shelve steps that had long needed to be taken. First, the Constitutional Court of Germany put a spoke in the wheels, which recognized the constitutionality of the European Financial Stability Fund. However, he decided that in the future no steps could be taken without the approval of the Bundestag. Also, the leaders of European countries have finally realized that mere guarantees that governments can cover debts at low interest rates are not enough. They also need to regulate the banking system.

European banks are now faced with the prospect of increasing secondary capital, while they have to sell their shares at book value. This incentivizes banks to shrink their balance sheets by reducing maximum loan amounts and loan portfolios.

The problems of both bank and government debt only reinforce each other. The decline in government bond prices demonstrated that banks were weakly capitalized, and the fact that the government would have to finance recapitalization increased the risk premium on government bonds.

Now financial markets are nervously awaiting what the next step of European leaders will be. Greece clearly needs an orderly restructuring, as an uncontrolled default could cause an economic downturn. This restructuring will have life-changing consequences. It will either calm the markets or further aggravate the situation on them.

I'm afraid that European leaders may not take the entirely right path. Instead of working on guarantees for the banking system, they are thinking about how to recapitalize it. They want to recapitalize each country one by one, instead of doing it across the EU as a whole. And they have good reasons for this. Germany, for example, is not going to pay for the recapitalization of French banks.

And so, it is necessary to outline in detail a narrow path that will help Europe navigate the “minefield”. First, it is necessary to provide guarantees to the banking system, and only then recapitalize it. European governments cannot now afford to recapitalize. Indeed, in this case, countries will not have enough funds to cover debt obligations. It will be less painful to carry out recapitalization only after the crisis has subsided and government bonds, like bank stocks, have returned to normal levels.

States need to provide banks with strong guarantees, because it is the state that will tax them. Eurozone countries will be forced to sign a new legally binding agreement, which will still have to be ratified. Simply put, this is not exactly a change to the Lisbon Agreement, but rather the adoption of a new agreement. Making changes to the Lisbon Agreement will only create new problems.
In exchange for guarantees, large banks will have to follow the instructions of the European Central Bank. This is a radical step, but it is simply necessary to take this step under the current circumstances. The Central Bank will have the right to reduce the discount window for those banks that refuse to cooperate.

The European Central Bank will be able to instruct banks on how to maintain their credit lines and portfolios. At the same time, he will strictly monitor the risks that banks take at their own discretion. In this case, one of the main factors that caused today's confusion in the market will disappear.
You can get rid of another factor - the lack of funds to cover the public debt - by lowering the discount rate by the Central European Bank and encouraging countries with difficult financial situations to issue federal treasury bills. In fact, the bills can be sold to CEB at any time in order to equate them to cash. And as long as banks receive more profit from these bills than from deposits in the CEB, it will be profitable for them to hold them. In this case, governments will be able to cover all expenditure items within agreed limits at low cost. And at the same time, Article 123 of the Lisbon Agreement will not be violated.

Taking such measures would calm the markets and end the crisis. After this, the recapitalization of banks can begin. But the holes in the EU budget caused by the restructuring of Greece's debt will need to be filled immediately. In accordance with German requirements, additional capital will be obtained from the markets, and only then from states. Only in cases of urgent need will the capital of the European Financial Stability Facility be used.

The new agreement on the Eurozone, adopted in a freer atmosphere, should create the foundation for future developments.
In times of financial turmoil, austerity and strict restrictions are inevitable. Without long-term growth in the future, the debt burden will become unbearable, as will the existence of the Eurozone itself. This will give rise to new problems, which, nevertheless, can be solved.

Actually, now it’s time to go to the crash site of the Skat-1 helicopter. According to the information we know, it crashed on the Helipads in the southern part of the location. Let's tighten the belts and go on our way.

As soon as we arrive at the place, we will reduce the speed. Do we see the "Mines" sign? Believe me, they exist and we are not deluded at all just because they are not visible: the talents of military thought have rolled mines under the asphalt, and now they will detonate in some unreal way if you step on them. There is a way out though.

Option 1.
We approach the first stick sticking out of the ground, did we get there safe and sound? So it worked. And so we move from stick to stick until we reach the helicopter.

Option 2.
We take out the bolt and throw it where we intend to go. If you hear a click, there is a mine in front. If there is silence, it means the path is clear. We approach the bolt and throw it again. Therefore, you can walk to the helicopter while keeping your arms and legs with you.

In the minefield we see a dead military man, apparently he was blown up by a mine, but for some reason he suffered the damage that mines give after the explosion. We search and take away everything he has.

Well, we reached the helicopter safe and sound Scat-1 crash site.



After examining the helicopter, we find a black box. We are offered to take his equipment for decryption. There is nothing else interesting at the turntable, and you can leave. We're not in a hurry though. Do you see a lot of pigs and wild boars?

Don't waste ammo on them, just watch. Do you have popcorn with you? No? Okay, let's chop up the loaf and eat it while watching the pigs start exploding in the minefield. Hmmm, the effects are rather weak. And why the hell did the piglets come here?

It’s a pity, of course, but despite all the above, what a quantity of free stew! We'll roll up a couple of cans on the spot and hit the road, remembering to check the road with bolts, otherwise later they will make stew out of our scraps.

Having avoided the minefield, you can sigh serenely and move on.

In this walkthrough, only the main plot part of the game will be considered. But you will probably have to complete at least some of the additional tasks. In any case, you decide for yourself whether to complete additional tasks or not. I would like to add that by opening your PDA at any moment (key “P”), you can select one of the received tasks. After pressing the appropriate key, the quest goal will be shown on the mini-map, which will greatly facilitate your task of following the destination and completing the quest.

Having traveled a long way to the crash site of the helicopter, you will see that its remains are located on a hill. You don't know how to get to this plateau.

"Scat-3" on the Southern Plateau (not accessible).

Explore the crash site of Skat-5

Mark this place on the map and move towards it. The helicopter will be located in the middle of a swamp with several anomalies. It is best to descend to the helicopter from the side opposite to the road.

Safe path to Skat-5.

When you're near it, walk around in a circle until the screen prompts you to press the "F" key to inspect the helicopter. Press this key.

Explore the crash site of Skat-2

Move to the indicated point. The helicopter will be located in the middle of the power plant. A phantom is raging here with all its might, throwing various objects at you. Quickly run up to the helicopter and inspect it in the same way as the previous one. You will find maps of the area that some may be interested in.

Explore the crash site of "Skat-1"

Select this task from your PDA (press the “P” key), follow the marker on the mini-map. You will find yourself on a barge. In order to get inside, you will need to hide your weapon. To do this, press the “1”, “2” or other key twice. Once inside, find a guide at a table in the center of the bar. During the dialogue with him, you can offer maps of the area found in the Skat-2 helicopter. For this he will give you a significant discount. Say that you want to go to Yanov station. The transition will cost you 1000 coins (if you do not give away the cards, then this fee will not be lower than 2000).

After talking with the conductor and the technician, exit the building and follow the crash site of the Skat-1 helicopter. And here there is a minefield everywhere:

Safe path to Skat-1.

To overcome the minefield, we advise you to move along the mesh fence on the right side, periodically moving away from it closer to the center. Save often, reload and choose a safe route without a single mine using this method. Once you reach the helicopter, you will find a Black Box.

Explore the crash site of "Skat-4"

Mark the task on your map, then move to the indicated point. You need to get to the territory of an abandoned factory. Move between the two buildings, turn right. All this time, the yellow marker should remain on your right side. Next you will need to find the entrance to the workshop. Inside the workshop there will be a pit on the right side. Go down there, go through the corridors and go up the stairs above. Go through the room where there are documents on the control panel. You can study them, or you can just pass by. Get to the helicopter, kill the dogs and examine the Skat-4.

Take the Black Box to the technician from the Skat-1 helicopter

Return back to Yanov station the same way. Talk to the technician you talked to when you first arrived at the station. Give him the Black Box. He will say that it will take a little time to decipher it, and it will not be cheap. If you want to earn extra money and save money on decryption, you can find parts for a technician and tools (optional) in an abandoned chemical plant.

Find out how to get to the Southern Plateau, where the Skat-3 helicopter fell

In the bars at the Yanov station or inside the barge on Zaton, talk to the stalkers and ask if they know anything about the fallen helicopters. One of the stalkers will say that information on how to get to the Southern Plateau can be obtained from Noah. Return to Zaton, go to the barge where Noah is holed up. When opening doors, be careful, because Noah will immediately shoot at you (such are his “precautions”). Hide your weapon, approach him and ask about the fallen helicopters. When Noah suggests walking to the Plateau, agree.

Once there, watch how Noah moves, follow the same path and jump down. The anomaly will take you to the Southern Plateau.

Explore the crash site of "Skat-3"

Go to the helicopter and examine it. You will learn about three evacuation points, which, in fact, will have to be checked.

Check evacuation point "B2"

Go to the Skadovsk station, which is on the barge, and talk to Beard. Ask if the military has appeared here. “It’s as quiet as a tank!”

Wait for the Black Box to be decrypted

With the help of the guide, return to the Yanov station, go to Azot and ask if he deciphered the records in the Black Box. If you have not completed the task of finding parts and tools for Azot, then he will charge a price of 3,000 rubles. If you complete at least one task and find spare parts inside the nearest abandoned building, the price will already be 1800 rubles. Decide for yourself. Having deciphered the message, you will be convinced that there is only one evacuation point - “B28”. Another mission to inspect the third evacuation point will be automatically cancelled.

Path to Pripyat

You need to get to Pripyat, since that is where the evacuation point “B28” is located. This can be done through the Jupiter plant. Follow there as the marker on the mini-map shows. Go the same way as you walked to the Skat-4 helicopter. Approach the crashed aircraft and pay attention to the doorway on the right side of it.

How to find a transport route to Pripyat.

Move through this opening and get to the desired room. Inspect the work log on the control panel. Find out the location of the generator and transport route.

In order to open the transport route, you need to start the generator. Go down, there is a truck on the left side. Behind him is a second truck. Follow her side and get over the barricades. Move to the building marked on the mini-map, go inside and go up to the second floor. Here on the shelves at the indicated point is another magazine, which describes how to start the generator.

Return back to Azot at the Yanov station and report that you have found documents that talk about an underground route to Pripyat. He will suggest a man named Zulu, who will happily go to Pripyat. Exit the station, go to the next building, hide your weapon and go inside. Go upstairs and talk to Zulu about everything. During the conversation, you will find out that the hike requires a squad of at least three people, as well as suits with a closed breathing system. In the dialog box you can tell Zulu the names of those who could go to Pripyat. The options offered depend on which additional quests you completed and which stalkers you helped. In any case, one of the options would be Noah from Zaton.

As for our passage of the game “Stalker Call of Pripyat”, we will go to Pripyat in a team with Vano. Vano is a lone stalker standing at a table inside the Yanov station in the main hall, opposite the window with the merchant. In order for Vano to agree to go to Pripyat, he needs help. Vano will give you 5,000 rubles. They need to be returned to the bandits from whom he borrowed them. Vano himself is afraid to do this, because he is sure that the bandits will demand more money. Go there, return the money to the bandits in the amount of 7,000 rubles (interest will be required), or destroy everyone. If you kill everyone, Vano will leave you money when you complete the quest. After this, talk with Vano about going to Pripyat. He will agree, but will say that he needs to buy back his suit with a closed breathing system. You need to give him 5,000 rubles.

If you have money, that's great. If you don’t have money, then you can quickly complete the task of Uncle Yar, who is sitting in the next room. Together with him you will go inside the destroyed building, from which you will need to shoot the mercenaries. So, give Wano the money and tell him it’s time to go to the Zulu. Talk to Zulu. Now you can go to Pripyat as soon as you get yourself a suit with a closed breathing system. On the other hand, you can add a few more people to your team.

Now about the costume. You can buy "Seva" overalls. From a merchant at Yanov it costs 35-38 thousand rubles. If you go to Zaton and order it from a guy named Shustry, who is on the third tier of the barge, then such a jumpsuit will cost you 30 thousand rubles. In this case, you will need to give a deposit of 6,000 rubles and wait a few days. On the second tier there is a merchant Sych, who offers the same “Seva” overalls for 28,000 rubles. At the same time, there is no need to wait! Having taken the overalls, return to Zulu and tell him that it is time to go to Pripyat.

Underground passage to Pripyat

So, move with your team through the dungeon, kill mutants. To open the doors you need to click on the indicated panels. Soon you will come across a blocked door. We need to supply food to it. Move back a little and you will see a tower on the left side. Go upstairs and turn on the generator. Go downstairs. Bandits appear. You can kill them, or you can proceed to another point while your comrades distract the enemies. But be prepared for the fact that the bandits can kill Wano and Zulu. Go to the indicated place, there is an entrance to the building. Enter there, go up the stairs and pull the lever on the control panel. Return to the door, which is now open. Get to the end of the tunnel by killing enemies. Don't rush, kill everyone gradually.

Unknown weapon

Having arrived in Pripyat and watched the video, go to the captain and talk to him. Agree to go for the operation. Kill the first enemies when you suddenly find yourself in an ambush. Kill all opponents. The main target is the leader of the Monolith, standing on the roof and shooting from an unknown weapon. See the screenshot below.

Kill the Monolith leader and get an unknown weapon.

Search the corpses and find a weapon with a scope, if there is none. Kill the leader, enter the building from which the Monoliths ran out, and go up the stairs to the second floor. Take the fallen weapon. Return to Colonel Kowalski and report everything. Try leaving the room. A cut scene will stop you.

Missing reconnaissance group

By the way, a stalker named Garik came from Jupiter, who can now guide you back. It turns out that you don’t have to waste time going from one location to another. Follow the checkpoint, you will see that a group of military men was killed by the Monoliths. Move to the indicated place and wait for help from two military personnel to arrive (if those with whom you came to Pripyat are alive, then they will arrive). Go inside the House of Books building and kill the enemies. Move along the corridors, open the door and kill everyone around the strange structure. Watch the cutscene.

Unknown weapon: get information

Next, you need to find a technician who can deal with the found weapon. You can search on your own, or you can immediately go to Cardan, which is in Skadovsk (Zaton location). Talk to him (the technician on the second floor of the barge). If he suddenly gets drunk, just get some sleep. You will receive a key to the laboratory.

Product No. 62

Move to the lower left corner of the Zaton map. The point where you need to go is marked on the mini-map. Enter the small building and go down the stairs. Open the door using the same key received from Cardan. Follow one floor below, clear it of infected enemies, then move down another staircase. You will find yourself in a workshop with rails and a monster. You can climb up the steps a little higher and shoot the monster with everything you have. Grenades will be effective in fighting it. And even the most powerful weapon will require 9-10 bursts (or even more).

Having defeated the enemy, whom, by the way, you don’t have to kill at all, you need to climb those same metal steps, and from there move even higher along the fire escape. Cross the upper bridges to another wall, move towards the control point. Do not go down the stairs, but jump into the ventilation shaft. Climb to the end of the shaft and take the documentation you were looking for from the dashboard.

Return to Pripyat and talk to Colonel Kowalski. Receive a new task related to the missing scout.

The missing sentry

Follow the indicated point to the grocery store where the sentry was. You will see a military man shoot himself, after which the controller will immediately appear. Killing him is quite easy. The main thing is to periodically hide from him so that you are not in his line of sight. Try to shoot in the head.

One shot

It is VERY IMPORTANT that you return from the previous task to the laundry room. Here Garik will speak to you, and you will learn the story of two mercenaries. We warn you for the reason that there is an option to go directly to the X8 laboratory, but after this an error may appear: Colonel Kowalski will refuse to talk to you at all (there will be no active key to start a conversation).

So, after talking with Garik, go to the colonel and report on the story you heard. Make a choice: kill one enemy or try to deal with them all at once. There is nothing unusual in the task.

Laboratory X8

Enter the indicated building and, very importantly, go to the elevator doors. The task will update to the status “Generator needs to be turned on”. To do this, go upstairs, changing flights of stairs where the steps break off. On the top floor, find the room above the elevator shaft and start the generator. You will be disturbed by enemies located on each floor - infected, Monoliths, etc. When the generator is started, go back down to the first floor, enter the opened elevator and press the “F” button. You will be taken to laboratory X8.

Go down and open the door. From here you can go in different directions, but you need to go into the passage ahead that leads down. Keep left and find another flight of stairs. Follow below, go along the corridor and you will find yourself in a spacious hall where you can go down into the “pool”. Do this, and on one of the tables with a computer, find the first folder with documents.

First document.

Attention! You will be asked to leave the complex or continue searching for documents. Ignore this trick because you need to find ALL the documents!

There is a doorway next to the corridor through which you came here. Go there (there is still a huge cylinder in this room). If there is a cylinder, then you are moving in the right direction. Go down the steps below; along one of the walls there is a closet with shelves. Go past him and take the second folder with documents from the dashboard.

Second document.

Go back to the door you opened after taking the elevator down. Stand with your back to the front door and turn to the right. After going down one set of steps, go up the steps in the far right corner. You will find yourself in a spacious hall on the second floor. Find the third folder with documents on one of the cabinets.

Third document.

An enemy will appear here - kill him or run away. Three folders with documents have been found, but as many more need to be found. Go back to the room where you found the second folder (the cylinder is located). You need to go into the next room and climb into the elevator shaft, where there is a staircase. Go up two tiers and you will see an open elevator door. Jump from a distance into this opening, you will find yourself on the floor. There will be three burrers here. It is best to kill them with a knife, approaching closely. Remember that ordinary rifles and machine guns are ineffective against them. There will be one folder with documents in this room, but don’t rush to leave. Go up the stairs to another room and on the table you will find a fifth folder with documents.

All that's left is to find the last folder. Return to the elevator shaft, go up and jump into the cabin through the hole at the top. Exit into the corridor, go to the entrance door to the laboratory. Stand with your back to this door, go left, open the door leading to the classroom (see picture):

Last document.

Go downstairs, quickly grab the blue folder from the table and leave the laboratory. Go back to the colonel and talk to him. Get a new task.

Radio interference

Move to the indicated point and search the corpse of the reconnaissance group commander. Take the explosive with the timer. The colonel will contact you, from whom you will learn that the source of radio interference is located in the kindergarten. Go in his direction; a yellow marker marks the door on which you need to install explosives with a timer. Do so, and then run away. After the explosion, go inside, move to the right wing of the garden, using several flights of stairs. As a result, on the second tier you will find a strange structure, similar to the one you saw in the House of Books building. Destroy it by throwing a grenade or firing several bursts. Through the hole in the floor where this structure stood, go down to the tier below and open the green freezer. You will free the doctor and automatically find yourself in the laundry room. Talk to Kowalski.

Unknown signal source

Move to the indicated point, wait until you are ordered to go to another place. Run to the dormitory courtyard, then return to the base and watch the cut-scene.

Evacuation

Wait out the release, replenish supplies and order Kowalski to gather fighters. Make your way to the helicopters, hold positions until they arrive and decide for yourself whether to complete the game or continue playing it in free mode.