Skyrim message for whiterun. Stormcloaks - Civil War. Message for Whiterun

Questgiver: no, Hadvar or General Tullius
Conditions for receiving: No
Reward: No

You can receive this task if you leave Helgen with Hadvar and go with him to Riverwood, then along the way he will offer you to join the Imperial Legion.
Or you can immediately go to Solitude and talk to General Tullius or Legate Rikke there.

So, your task is to go to the Gloomy Castle of Solitude and find Legate Rikke there. Talk to her about joining the Imperial Legion.

Joining the Legion


Questgiver: Legate Rikke
Conditions for receiving: complete the quest "Join the Imperial Legion"
Reward: No

Liberate Fort Hragstad
Go to Fort Hragstad, which is northwest of Solitude and kill all the bandits there.

Report to Legate Rikka
Return to Castle Grim and speak with Legate Rikke

Take the oath
Talk to General Tullius and take the oath. After you take the oath, passing on the side of the Stormcloaks will become impossible. If at this point you had the “Join the Stormcloaks” quest active, it will be cancelled.

Receive Imperial equipment from Beirand

Questgiver: General Tullius
Conditions for receiving:
Reward: imperial armor


Talk to Beirand about equipment. During the day, he can be found in the forge near the Dark Castle.

He will prompt you to select the type of armor. Choose the appropriate option.
Light: Imperial Light Boots, Helm, Shield, Bracers, Armor
Medium: Imperial Light Boots, Helmet, Bracers, Imperial Shield, Imperial Riveted Armor
Heavy: Imperial boots, helmet, shield, bracers, armor

Serrated crown


Questgiver: General Tullius
Conditions for receiving: complete the quest "Joining the Legion"
Reward: No

Talk to Legate Rikke
Talk to Rikke about the quest.

Meet with Legate Rikke near Korvanjund
Travel to Korvanjund, southeast of Dawnstar, and speak with Legate Rikke there.

Find the Jagged Crown
Make your way into the ruins. In the ruins you will soon find a wide corridor with a stone door:


Pick up the ebony claw that lies near the door and examine it.

Rotate the rings on the door so that the sequence of pictures is like on a claw (fox, butterfly, dragon).

Now activate the keyhole, the door will open.
Next you will be taken to Big hall with a gate. We need to find a lever. To do this, go up the side stairs and on the upper platform opposite the gate you will find a lever.


Now go to the next area. There sits a draugr on the throne. Kill him and take the crown.

Take the Crown to General Tullius
Return to Castle Grim and give the crown to General Tullius.

Message for Whiterun

Questgiver: General Tullius
Conditions for receiving: complete the quest "The Jagged Crown"
Reward: No

Deliver a message to the Earl of Whiterun
General Tullius will give you a letter. Travel to Dragonsreach and speak with Jarl Balgruuf.

He will refuse to talk to you about this matter.
To continue this quest, complete the story quest "Before the Storm". After that, talk to Jarl Balgruuf again......

Help Jarl Balgruuf deal with the dragon
Complete the story quests "Windy Peak" and "Dragon in the Sky", then talk to Balgruuf about Jarl Ulfric's message.

Wait for the jarl's response
Wait while Balgruuf confers with his advisors.

Take the ax to Jarl Ulfric
Balgruuf will give you his axe. Take it to the Royal Palace of Windhelm to Earl Ulfric Stormcloak.

Return to Whiterun and warn the Jarl
Go to Jarl Balgruuf in Dragonsreach and warn him about the attack.

Legate Quentin Scipius is waiting for me with a report
Talk to Legate Scipius to complete the quest.

Battle of Whiterun

Questgiver: Legate Quentin Scipius
Conditions for receiving: complete the task "Message for Whiterun"
Reward: No

Legate Rikke calls me to his place
The Battle of Whiterun has begun, go to the front lines and talk to Legate Rikke.

Defend the barricades
Kill all attacking Stormcloak soldiers

Report to the Earl of Whiterun

Questgiver: No
Conditions for receiving:
Reward: opportunity to buy a house in Whiterun

This task is optional
Talk to Jarl Balgruuf, he will allow you to buy a house in Whiterun

Unification of Skyrim

Questgiver: No
Conditions for receiving: complete the quest "Battle of Whiterun"
Reward: steel sword of coals, strong iron shield, strong iron armor

Report to General Tullius

Regain control of White Beach
Travel to the Imperial camp on the White Coast and speak with Legate Rikke.


Complete the missions "Disinformation" and "Battle of Fort Dunstad" to complete the stage.

Report to General Tullius
Go to Castle Gloom and talk to General Tullius.

Take back control of Riften
Travel to the Imperial camp west of Riften and speak with Legate Rikke.


Complete the missions "Spoils of War" and "Battle of Fort Greenwall" to complete the stage.

Report to General Tullius
Go to Castle Gloom and talk to General Tullius.

Regain control of Winterhold
Travel to the Imperial camp west of Winterhold and speak with Legate Rikke.


Complete the mission "Fotr Kastav - Rescue of Comrades" to complete the stage.

Report to General Tullius
Go to Castle Gloom and talk to General Tullius.

Take back control of Windhelm
Travel to the Imperial camp east of Windhelm and speak with Legate Rikke.


Complete the "Battle of Fort Amol" and "Battle of Windhelm" missions to complete the stage.

Report to General Tullius
Talk to General Tullius to complete the quest

Disinformation

Questgiver: Legate Rikke
Conditions for receiving: start the task "Unification of Skyrim"
Reward: 400 gold

A Stormcloak messenger with important documents will be passing nearby. We need to intercept him
Go to the Night Gate tavern or to Windhelm to the "" tavern. Talk to the tavern owner.

Pick up the package from the messenger
The messenger will travel from the Night Gate tavern to Windhelm and back, staying in the taverns overnight. Track him down, kill him and take the documents.

Legate Rikke is waiting for me with enemy documents
Return to Rikka's camp and give her the documents. She will fake them and return them to you.

Deliver the counterfeit to the enemy commander named Frockmar Torn Flag
Travel to Dawnstar and find Frockmar Torn Flag there.

Give him the fake documents and return to Rikka.

Battle of Fort Dunstad

Questgiver: Legate Rikke
Conditions for receiving: complete the task "Disinformation"
Reward: No

Take part in the attack on Fort Dunstad
Travel to Fort Dunstad, southwest of Morthal

Capture Fort Dunstad by destroying the enemy

War booty

Questgiver: Legate Rikke
Conditions for receiving: complete the quest "Battle for Fort Dunstad"
Reward: 400 gold

Find material for blackmail
Travel to Riften at Mistveil Fortress.

Make your way to Anuriel's chambers and take the incriminating letter from the chest of drawers.

Blackmail the manager (Anuriel)
Talk to Anuriel about the letter. She will tell you about the convoy with gold and weapons.

Legate Rikke is waiting for me with a report
Return to Rikka and tell him about the convoy.

Meet with scouts
Find a group of scouts near Shor's watchtower and speak with Hadvar

Capture a caravan
Kill all the Stormcloak soldiers guarding the caravan.

Hadvar is waiting for me with a report

Battle of Fort Greenwall

Questgiver: Legate Rikke
Conditions for receiving: complete the mission "Spoils of War"
Reward: No

Take part in the attack on Fort Greenwall
Travel to Fort Greenwall, north of Riften

Capture Fort Ginvol by destroying the enemy
Kill all Stormcloak soldiers in the fort.

Fort Kastav - saving comrades

Questgiver: Legate Rikke
Conditions for receiving: complete the quest "Battle for Fort Greenwall"
Reward: No

Meet with scouts near the fortress (Fort Kastav)
Find the scouts near Helgen and talk to Ralof, he will lay out a plan of action

Sneak into the fortress.
Sneak up to the walls of the fortress and get inside through the grating.

Free the prisoners
Kill the Stormcloak soldiers in the prison and free the prisoners.

Capture the Fort
Leave the dungeon and enter the fort. Kill all Stormcloak soldiers.

Hadvar is waiting for me with a report
Talk to Hadvar to complete the quest.

Battle of Fort Amol

Questgiver: Legate Rikke
Conditions for receiving: complete the task "Fort Kastav - saving comrades"
Reward: 400 gold

Take part in the attack on Fort Amol
Travel to Fort Amol, southeast of Windhelm

Capture Fort Amol by destroying the enemy
Kill all Stormcloak soldiers in the fort.

Battle of Windhelm

Questgiver: Legate Rikke
Conditions for receiving: complete the quest "Battle for Fort Amol"
Reward: orc sword of absorption

General Tullius calls me to his office
Meet the general at the entrance to Windhelm

Force Ulfric to capitulate
Make your way to the royal palace. Kill Galmar Stonefist.

Execute Ulfric Stormcloak
Kill Ulfric yourself or let Tullius do it.

The beginning of this quest mirrors the introductory quest of the Imperial Legion, only now you will need to talk to the rebels.

You will get your first chance to join the ranks of the Stormcloaks immediately after Helgen, when you leave the caves with Ralof. Otherwise, you will just need to find any rebel, a conversation with whom will activate the task.

Having received the order of the same name, go to the city of Windhelm, where the residence of the usurper Ulfric Stormcloak is located. Talk to him, and then go into the next room to meet the ruler’s faithful ally, Galmar. After the conversation, you will receive the first task, during which you will need to prove yourself and provide a service to the rebels.

Joining the Stormcloaks

Your goal is on an island with ice ghosts. You will have to go to the right side of the city and quite close. The name of this part of the land was given for a reason - one of the Stones of Power under the sign of the Serpent is located on it.

Apart from this creature, no one else will try to stop you from completing the quest. If you have difficulties directly with the ghost, then stock up on the appropriate tinctures that increase resistance to frost.

After killing the monster, all you have to do is go back to Galmar. Say the Oath of Allegiance to become an official member of the rebels.

3 jagged crown

When you deal with the ghost and return to the palace, you will find Ulfric and Galmar arguing, who cannot resolve the issue of some kind of crown.

The Stormcloak leader doubts that ancient artifact Nords still exist, but Galmar has a completely different opinion. According to him, the Jagged Crown still lies somewhere in the ruins of Corvanjund, so the rebels must get it to secure Ulfric's claims.

Finally, the Petrel gives the go-ahead to search for the artifact - go to the indicated point to begin the task. On the spot, you will discover that the legionnaires have found out about your intentions and reached the ruins first, so get ready to fight.

Inside, the soldiers will not offer you much resistance, since Galmar will accompany you. This NPC is invulnerable, so just follow him.

After the first and second halls, where you have to attack your opponents head-on, Galmar will sense an ambush and ask you to explore the upper level.

Go to the right and along the circle of the upper tier get to the next room. There you will see enemies that can be quickly eliminated by knocking down a container with fire over a puddle of oil.

One way or another, after the battle begins, the rest of your comrades will come to your aid, so the battle will become equal. Ultimately, passing the corpses of draugr and legionnaires, you will reach the Hall of Stories with a locked door, which can be opened with a claw key (it lies right next to the corpse next to the obstacle).

Place the door parts in the order shown: wolf-insect-dragon, and then the path will open.

After this, you will run into another puzzle, only now it will be a hidden lever that opens the necessary door.

To find it, climb to the upper level and cross the small bridge - the lever is located behind it. When the door is opened, draugr will suddenly attack your comrades.

As a result, you will reach the final hall, where the regalia is located. The Jagged Crown is worn by a particularly powerful draugr that will immediately awaken as soon as you get close to it. Deal with them, search the bodies, explore the Dovahkiin wall and go to Ulfric.

Keep in mind that at this stage you can still change your mind and take the crown to the rebels' opponents - the Imperials and their leader, General Tullius. After this task, you will not be able to change sides.

With a message for Whiterun

When Ulfric Stormcloak receives the crown, he will praise you and invite you to begin a new task. Its essence is as follows: it is necessary to deliver the ax to the Earl of Whiterun, thereby deciding the fate of the city.

Whiterun is located in the center of the province of Skyrim and is the main trade artery, which makes it the most tasty morsel in the civil war. That is why it is necessary to take possession of it, but there is one thing - the local jarl Balgruuf sympathizes with the Empire, so you will have to resort to brutal measures. If he refuses to accept the ax and asks to return it, then, as the ancient Nordic tradition says, there will be war.

When you deliver the package to its destination, in addition to Balgruuf, you will come across his advisers. In your presence, they will hold a meeting, after which the jarl will say the final word - he refuses your leader’s proposal. Return the ax back to Ulfric to begin the next task - the conquest of Whiterun.

Battle of Whiterun

Once the quest appears in your journal, go to the outskirts of Whiterun and find Galmar and the Stormcloak army there. Ulfric's adviser will give a thrilling speech, after which he will order the attack to begin.

Together with your brothers in arms, head to the walls that protect the city. You need to break through the barricades and climb up, where there is a lever with which you can lower the suspension bridge and enter Whiterun.

Once in the city, you will find many legionnaires and defensive structures. The ultimate goal of the campaign is to reach the jarl's palace and finish him off, so be prepared to fight your way through. During the entire mission you will not be able to interact with the local population or enter houses, so move forward and do not get distracted.

After fighting your way through dozens of Imperials, you will finally reach Dragonsreach. In addition to Balgruuf, his adviser and the usual garrison will be inside, who will try to stop you. It is not necessary to kill everyone - it is enough to lower the jarl's HP to a quarter, after which he will order everyone to lay down their weapons.

Whiterun has been conquered, and now a new jarl will rule in the city - Vignar Graymane, loyal to the Storm Brothers. When you inform Ulfric about the successful siege, he will promote you in rank, give you a unique cannon and offer you your next assignment.

About the liberation of Skyrim

This extensive task is a set of conquest operations, during which you will finally subjugate the territory of Skyrim. As it progresses, you can bring the main story campaign to the quest “Endless Time”, in which the parties will conclude a truce and exchange possessions.

That is why the goals of this task may differ for each player, since the negotiation process is quite dynamic and offers several options. Whatever cities you hand over to the Empire are the ones you will then have to win back during this mission.

The first region you will have to conquer after capturing Whiterun is Falkreath. To continue the mission, visit the rebel camp indicated on the map, which is located below and to the right of Riverwood.

Galmar will inform you that the Stormcloak detachment was captured by legionnaires, who then placed it in the Neugrad fortress. Your comrades need to be freed, so head to the marker.

On the spot you will meet your friend Ralof. He will rejoice at your presence and offer you options: attack the fortress head-on or sneak in using the secret door on the side.

The chosen option will not affect anything: in the first case, you will simply fight openly, and in the second, you will gain an advantage due to surprise.

To sneak to Neugard unnoticed, go to the lake and jump into it, as the hidden door is located in its very center. Using the door, you will immediately find yourself in the dungeon where your comrades are kept.

The cells can be opened with master keys or a key that is located nearby by the guard. Release the prisoners, and then go outside to deal with the garrison.

Throughout the battle, you will fight alongside the liberated rebels. After the battle in the fort's courtyard, you need to go into the central building, where there are even more opponents.

Deal with them and talk with Ralof, then return to the Stormcloak and tell him about your success. As a reward for this, you will again receive a promotion, a cannon, and the opportunity to purchase property in Windhelm.

Capture the Reach

Another task to liberate the region in Skyrim from the rule of the Empire. It will become unavailable if you transfer Markarth into the hands of the legion after concluding a truce.

In the camp at the Reach, talk with Galmar to learn about the plan of action. The fact is that Jarl Markarth has a weak point - his uncle named Rerik, about whom there are terrible rumors.

This time you will have to play the role of a blackmailer and thief - you need to steal evidence confirming that Rerik worships the god Talos, now banned in Skyrim.

Once in the city, make your way to the palace, which is the jarl's residence, and then go to the right of the throne. This way you can get into the personal rooms of the ruler’s assistant, where the desired chest is located. It is there that the amulet of Talos lies, which clearly speaks of Rerik’s religion.

After this, all that remains is to talk with Rerik in the central hall and show him the amulet. He will be seriously frightened and agree to cooperate, and then, as a sign of loyalty, he will inform you about a legion caravan with valuable supplies that is moving to main city empires.

Moreover, if you put more pressure on the adviser and use persuasion, he will give you gold from above.

Tell Galmar about the information received, and then go to the highway, where the Stormcloaks are already waiting for you, ready for the raid. Together with them you will capture the cart and kill the guards. By the way, here Ralof will help you again, who will offer to attack from afar or hit openly.

When the deed is done, Ulfric's advisor will order you to capture the Sangard fortress. The fort is located below and to the right of Rorikstead, and the task itself is a classic Skyrim fortress capture.

You will need to kill the defenders until their strength, expressed as a percentage on the side of the screen, drops to zero. After the battle, inform Ulfric that Sangard is now yours. As a reward, the leader will promote you in rank and give you a cannon.

Capture of Hjaalmarch

During this task, which you will receive in the camp above and to the right of Morthal, you will have to misinform the imperial headquarters, thereby disrupting their plans.

To complete the task, you will have to kill the messenger with the letter or simply steal documents from him. The messenger himself travels along the road from Morthal to the imperial capital of Solitude, during which he can meet two taverns, in each of which the messenger decides to stop.

It doesn’t matter in which tavern you find the messenger - in any case, you will have to convince the owner that the imperial soldier may soon be killed, which you want to prevent. As a result, the innkeeper will tell you about the location of the messenger, saying that he was absent for a while, but will soon visit the establishment again.

After this, the messenger will be highlighted with a marker on the map, so you can immediately follow him and kill him on the road. However, be aware that the messenger moves in real time, which is why you may simply not catch up with him.

There is another option - wait for the messenger in the tavern, and then follow him and finish him off away from civilization (murder in the tavern will become a crime).

When you have the documents, take them to Galmar. It turns out that the Snowhawk fortress is asking for soldiers, which the Empire would immediately provide if this information fell into the hands of the legionnaires. When Galmar corrects the information, take it to its destination in the city of Morthal, where Tadril Duliy is waiting for you.

To complete the task, you will only have to complete Galmar's last task - to capture the Snowhawk fortress, which has lost its support. Get there, launch an attack and bring the garrison to zero percent.

You have to recapture the city of Dawnstar, which was initially under the control of the Stormcloaks. The quest will become available only if and when you hand it over to the Imperials during the quest “Endless Time”.

This time there are no unique missions waiting for you - only the capture of the Dunstad fortress. Listen to Galmar and go to the point where other rebels are waiting for you. Together with them, storm the fort until all its defenders fall.

You have to recapture the city of Riften, which was initially under the control of the Stormcloaks. The quest will become available when and if you hand it over to the Imperials during the quest “Endless Time”.

Visit Galmar's camp and receive the task. Next, go up and to the right of the city, where a squad of Stormcloaks awaits you. Together with them, besiege the fort and take possession of it.

The city of Winterhold is ruled by Ulfric Stormcloak. You can give it in the same way as the cities described above during the quest “Endless Time”.

Visit the advisor in the camp near Windhelm. Your king's advisor will send you to conquer the Kastav fortress. Together with other warriors, you will have to cut out the garrison until its number drops to zero percent.

The final task of the long mission “Liberation of Skyrim”. It will become available only after capturing all cities, not counting the imperial capital in Skyrim.

It is this city - the city of Solitude - that you will have to conquer during the next mission. This is also the forerunner - it will be necessary to recapture a fortress near Solitude, which is called Hrastgad.

Immediately go to the point where your allies are waiting for you. Attack the garrison and bring its number to zero. When you report your success to Galmar, he will send you to the main army, which has already begun the assault on Solitude.

Battle of Solitude

Once you reach the outskirts of the city, you will find an army led by Ulfric Stormcloak himself. He will encourage the warriors, and then send them and you to attack.

Getting behind the walls will not be difficult, since the city is almost unprotected from the outside. The bulk of the enemies are behind the walls, so go inside.

To complete the quest, you must kill General Tullius, who is located in the main palace. Getting there with the Petrel will not be difficult, since he is invulnerable.

It will not be possible to get into the castle directly, since the path is blocked by a gate. Step to the side and break the first obstacle, then move into the residential area. From there, turn into the cemetery, from where you can also get into the castle. The local path will be blocked only by a barricade that needs to be broken.

At the same time, you will have to fight off enemies who will advance until you destroy the fence.

Finally, you will reach the castle itself and go inside. Together with your comrades you have to defeat the general and his adviser. The advisor will fall, and the main target will be on the verge of death. One way or another, she will be executed by your hand or the hand of Ulfric.

After this, together with the new king, you will leave the castle and go out to the rest of the soldiers. Ulfric Stormcloak will give a pathetic speech, and then say that he refuses to name himself king without permission. He will demand to convene the jarls, who will have to decide the fate of Skyrim. At this point, the campaign for the Stormcloaks ends.

VIDEO: STORM CLOCKS AGAINST THE EMPIRE - WHO IS RIGHT


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Joining the Stormcloaks

In order to join the ranks of the Stormcloaks, you need to receive the appropriate task. If at the very beginning of the game you fled from the burning Helgen with the rebel Ralof, then when leaving the cave he told you about the civil war in Skyrim and invited you to join the Stormcloaks. If you left Helgen with the Imperials, but decided to join the rebels, then to receive this task you just need to talk to any Stormcloak soldier, who can easily be found in numerous rebel camps throughout Skyrim.

When you find out about the progress of the civil war and the Stormcloaks, the quest “Join the Stormcloaks” will appear in your diary. You need to go to Windhelm and talk to the jarl and rebel leader, Ulfric Stormcloak.

IN joining the ranks Stormcloaks

You must travel to Snake Rock Island and survive the battle with the Ice Wraith. The island is located far in the northeast of the province, among the Sea of ​​​​Ghosts, east of Winterhold. The island got its name in honor of the Snake Stone located on it.

Apart from the ice ghost you need, there are no other opponents on the island, and therefore fighting him should not be difficult. If your character is of a low level, then before heading to the island it is better to stock up on potions of health and protection from the cold.

Serrated crown

When returning from the island of Snakestone, before taking the oath, you could catch Ulfric and Galmar in a furious argument over a certain crown. Galmar convinced Ulfric that the legendary symbol of power, the Jagged Crown, was not lost at all, but was located in the ancient Nordic ruins of Corvanjund. If the Stormcloaks obtain for Ulfric an ancient crown made from the bones and fangs of a dragon, his position will be greatly strengthened in the eyes of most of the inhabitants of Skyrim.

Ulfric agreed to send a small expedition to search for the ancient artifact. You will be tasked with joining her and meeting Galmar and other Stormcloak soldiers near the entrance to Korvanjund. Upon arrival, you will see Galmar Stonefist giving the rebels a brief briefing: the soldiers of the Imperial Legion somehow learned about the rebel plans and were able to penetrate Korvanjund first.

Message for Whiterun

Having received the precious crown, Ulfric will thank you for the successfully completed task and give you the next task. You need to go to Dragonsreach and give the Earl of Whiterun a message from Ulfric - an axe. This is an ancient Nordic custom: if Jarl Balgruuf accepts the ax, it means there will be peace, but if not, it means war.

Having met the jarl and given him the axe, you will witness his conversation with his advisors, at the end of which he will decide to go over to the side of the Empire and refuse to accept Ulfric’s axe.

Note:

The jarl will refuse to talk to you if the quest along the main plot of the game "Dragon in the Sky" is active. In this case, to continue, you will need to first complete it, and only then continue to fulfill Ulfric’s instructions.

After receiving Balgruuf's answer, you must return to Windhelm and return the ax to Ulfric. After Ulfric learns of Jarl Whiterun’s refusal and consults with Galmar, he decides that the time has come to take decisive measures and begin military operations. The Stormcloaks must gather all their forces and spread the key phrase among the population of Skyrim: “A new day begins, and the sun rises over Whiterun” - it’s time to attack the city.

Battle of Whiterun

Note:

Until this task is completed, visiting the “normal” peaceful Whiterun will be impossible.

You will be sent to a camp near Whiterun under the command of Galmar. Upon arrival, you will see Galmar giving an inspiring speech to the soldiers, after which he will lead everyone into the attack. Your first main goal is the suspension bridge. If you can break through the barricades and bring it down, the main Stormcloak force will be able to penetrate the outer walls and enter the city.

Liberation of Skyrim

This task combines several others, the common goal of which is the complete and gradual reconquest of Skyrim, possession by possession. This part of the Civil War campaign is directly connected to the main story quest "The Time Without End", during which you need to negotiate peace between the Stormcloaks and the Imperial Legion. Depending on the decision you make, the factions will exchange cities and, accordingly, take control of a new possession.

Thus, based on the results of the exchange, you will have to capture one or another area of ​​Skyrim. For example, if you have not yet completed the main plot of the game, or have not reached the peace negotiations, then the Stormcloaks control the possession of Winterhold, and the Imperial Legion controls Markarth and the entire Reach. In this case, if you are fighting on the side of the Stormcloaks, your goal will be to capture Markarth. If the exchange took place, then instead of the Reach you will have to capture Winterhold.

Liberation of Falkreath

Fort Neugrad - saving comrades

You need to go to the Stormcloaks' secret camp in Falkreath, which is located southeast of Riverwood. Galmar will be waiting for you there. He will entrust you with a responsible task - to free your comrades in arms from enemy captivity. They are located in Fort Neugrad, which is located south of Helgen. You must join a group of scouts near the fort.

Upon arrival, you will see that your old friend Ralof is in charge of the operation. He will invite you to sneak into the fort unnoticed and free the prisoners of war in prison. At the end of the conversation with Ralof, you will have a new additional task - to sneak into the fort undetected. You can fulfill this condition, or go ahead - in any case, this will not affect the completion of the task.

Liberating the Limit

Note:

This quest will only be received if the main story quest "Endless Time" has not been completed, or if Markarth is still under the control of the Imperial Legion. Otherwise the task will be skipped.

War booty

Ulfric will send you to a secret rebel camp in the Reach. Galmar will meet you there and give you a non-standard task: you need to use blackmail to obtain important information from Rerik - the uncle and assistant of Earl Markarth. Galmar knows that Rerik secretly worships Talos, and this could be an excellent pretext for blackmail.

You need to go to Markarth and find material to intimidate Rerik. Entering the Understone Fortress and turning into the right corridor from the throne room, you will go to the door to the chambers of the jarl's adviser. The premises are periodically patrolled by only one guard, and therefore it will be easy to pick the lock and enter the room. In the chest of drawers, which is located opposite the door, you will find the amulet of Talos, which belongs to Rerik, perfect for your task. Having taken it, you must come to the throne room and show the amulet to its owner.

Such evidence will quickly intimidate the manager, and he will want to talk to you alone. Follow him back to his room and demand information about the Imperials in exchange for the amulet and your silence. After listening to you and agreeing to the proposed conditions, Rerik will report that a strategically important imperial caravan loaded with silver and weapons has set off towards Solitude. According to the manager, maintaining the caravan is enough to turn the tide of the war. The cart moves very slowly, and is guarded by a small detachment of soldiers of the Imperial Legion. Also, if you use persuasion in a conversation with the manager, he will give you a fairly large advance in the form of gold.

Liberation of Hjaalmarch

Disinformation

Ulfric Stormcloak will send you to the next rebel camp northeast of Morthal. There, Galmar Stone Fist will entrust you with another non-standard task. Galmar has a plan: he wants to plant fake orders on the Legate of the Imperial Legion in Morthal, but to do this, you first need to get the real ones.

Your goal is to intercept the messenger on the road from Morthal to Solitude and take the real orders of the Imperials. Galmar will tell you that the messenger stops in two places along the way: in the settlement of Dragon Bridge in the Four Shields tavern and in Rorikstead - in the Ice Cream Fruit tavern. First, you need to ask the tavern owners about it. The easiest option for you is to go to one of the two taverns marked with a marker on your map and convince the owner or hostess to tell about the imperial messenger (the best option is to "convince" the innkeeper that the messenger is in danger). The tavern owner will inform you that the messenger has just left, but will soon return to the tavern for the night, and the messenger himself will now be marked with a marker on your map.

Liberation of the White Coast

Note:

This quest will only be received if Dawnstar was given to the Imperial Legion during the main story quest "Endless Time". Otherwise the task will be skipped.

Battle of Dunstad Fort

Ulfric will once again send you to Galmar's disposal. The Stone Fist awaits you in the Stormcloak camp, which is located east of the ruins of Corvanjund and west of Windhelm. Having arrived at the place, you will receive another task to capture the fort, in which another “percentage battle” awaits you: you must destroy soldiers of the Imperial Legion, whose number is measured in percentage, until their number drops to zero. Go to your squad near Fort Dunstad and clear the fort. After successfully completing the task, return to Ulfric with a report on the capture of the White Coast

Liberation of the Rift

Note:

This quest will only be received if during the main story quest "Endless Time" Riften was given to the Imperial Legion. Otherwise the task will be skipped.

Battle of Fort Greenwall

Tactics in the Imperial Legion are in charge of Legate Rikke, a middle-aged northerner.

The Imperial Legion is an expeditionary army fighting rebels for the good of Tamriel, which is now under the rule of the Thalmor elves. The credo of the legion is law and order, and General Tullius, not without reason, believes that a separated Skyrim will not benefit either the Empire or itself.

The missions for the legion largely repeat the tasks of the Stormcloaks - only in a “mirror” form. However, there are differences in the plot. We'll briefly describe the "duplicate" jobs and tell you more about the discrepancies.

Joining the Imperial Legion

The leader of the Hragstad bandits is so enthusiastically admiring the map that he has forgotten about everything in the world.

You can receive the task to join the ranks of the legionnaires at the very beginning, if you select the legionnaire Hadvar when escaping from Helgen. At the exit from the cave, he will invite the hero to go to General Tullius and enroll in the army. If you did not receive this quest or chose the rebel Ralof when fleeing, just go up to any legionnaire you meet (they often roam the roads accompanying prisoners) and take it.

General Tullius lives in the Dark Castle in Solitude. When you enter the legion headquarters, the general will argue with Legate Rikke. Since communication with Tullius under Helgen was, frankly speaking, short, he will immediately send us to the legate, and she will offer a test task. We need to clear the Hragstad fortress from bandits so that the legion can establish an outpost there.

This task is much more difficult than the Stormcloak entrance test. There was only one monster, albeit a strong one, but here there was a whole fort with a dozen bandits. Some roam outside, some in the courtyard, some on the castle walls, one on the tower, and the rest in the main and prison rooms of the fortress. There are no special puzzles here. All enemies are indicated by arrows on the compass, so you won’t be in danger of missing the “last sectoid”.

Return to the Gloomy Castle, listen to the conversation about the Jagged Crown - Legate Rikke persuades the general to send troops (including the “auxiliary”, that is, us) to capture the crown. After the conversation, Rikke will rejoice at our successes and send us to Tullius to take the oath. Taking a solemn oath will mean failing the quest to join the Stormcloaks, if you have one.

Serrated crown

“And here is your Panama hat!” - Legate Rikke hits the next Storm Brother with his shield. A real Valkyrie!

This quest mirrors what the Stormcloaks give you if you choose the rebel path. In the ancient cairn of Korvanjund, the Jagged Crown was found - an important symbol of the supreme power of Skyrim, and now the first to enter the dungeon were no longer legionnaires, but rebels. General Tullius does not understand why the crown is needed, but Legate Rikke convinced him that giving such a crown valuable thing Ulfric can't.

Before you go to Korvanjund, take a legionnaire’s set from the blacksmith Beirand - light armor, heavy or medium (it’s also light, but with a heavy shield).

The place we need on the map is north of Whiterun and east of the Lorey farm. A group of legionnaires stands in a small forest near the cairn and listens to Rikke’s instructions. After the conversation, the whole gang will move to the burial ground, where the Storm Brothers will meet us.

You don't have to fight at all - Legate Rikke is indestructible, and the accompanying fighters are reborn. But there is nothing wrong with helping your own people. Several soldiers are on duty outside, the rest are hiding inside and are not waiting for us yet. When Rikke announces an ambush, go up one level and bring down burning lamps on the rebels standing with their feet in the oil.

At the secret door, pick up the ebony claw and use the wolf-butterfly-dragon combination. In the hall with the coffins, go up to the upper level and, by turning the lever, help Rikka and the legionnaires get rid of the draugr. After this, all that remains is to remove the crown from the draugr, who is sitting on the throne in a relaxed position. To do this, you need to kill him and a couple of his assistants from the sarcophagi on the sides.

Take the crown, the word of Power - and return to Tullius. You can also give the crown to Ulfric - then you will go over to his side. This is the last opportunity to change faction.

Message for Whiterun

There is a military council in Dragonsreach, and meanwhile the Stormcloaks are already approaching the walls of the city.

This task is also “mirror”, but this time it is not Ulfric who asks us to take the ax to the Earl of Whiterun, but on the contrary - the Earl of Whiterun asks us to take his ax to Ulfric (and gets just as irritated if we ask: “Why the ax?”). True, first, on the instructions of Tullius, you need to come with a message from the legion to the Dragon's Reach and listen to how the jarl consults with his entourage.

FOR YOUR INFORMATION: The quest will not be completed until the plot task “Dragon in the Sky” is completed - the jarl will simply refuse to accept the message.

Then we run with the ax to Ulfric, and after that the differences begin: we do not take Whiterun, but defend it. The council of war in the room above the throne room is held in the company of the imperial legate. He accepts the task “Message for Whiterun” from us and gives the following - “Battle of Whiterun”.

Battle of Whiterun

Hadvar can easily see the speck in his neighbor's eye, but in his own he doesn't even notice the arrow.

Flames are pouring down from the sky onto Whiterun - the city is being bombarded by catapults. Legate Rikke is waiting outside the gate. When she sees us, she will make a speech to a handful of warriors who are about to fight another handful of warriors.

The battle of Whiterun follows the usual template, which was already described in the walkthrough for the Stormcloaks: there are weak fighters on both sides, they are reborn, and dead enemies are noted on the percentage counter. When it reaches zero, we win. The only difference is that here we have a couple of side objectives: protecting the barricades at the gate and protecting the drawbridge if the barricades fall.

Keeping even a bridge or a gate intact is a difficult task, since there are many enemies and they can demolish the flimsy “goats” in a couple of blows or shots. You can break through to the stables where the Stormcloaks are reborn and try to distract them. Or you can take advantage of a bug.

One way or another, you do not have to complete side quests, or even participate in the battle. When it's over, check in with the jarl (he will come out of the gate to make a speech) and return to Tullius, who will give us the title of quaestor.

FOR YOUR INFORMATION: the remaining quests are collected under the name "Unification of Skyrim".

Disinformation

“Is the Storm Brotherhood fleeing?” - “Everyone is running!”

Our new mission is to regain control of the White Beach. In the White Bank camp, the hero will be met by Rikke and given another “mirror” task. Like the Stormcloaks, you need to track down and kill the courier. To do this, check out the Night Gate tavern or the Windhelm establishment Hearth and Candle. The bartender will tell you where to look for the courier - for money, for threats or persuasion. After this, an arrow will appear on the map indicating our goal. Kill the courier, take the documents and deliver to Rikka.

The second part of the task is to take the documents to Dawnstar, a commander named Frokmar Torn Banner. After a normal conversation (“why not in the form?” - “so that the enemy doesn’t guess!”), the task will be completed. Return to Legate Rikka.

Battle of Dunstad Fort

The most peaceful place in Dunstad is the Awkward Sabertooth Tavern. Above the fireplace is the saber tooth itself.

To finally recapture the region from the Stormcloaks, you need to storm Fort Dunstad. This is not a quest, but a battle - the enemies here are weak, constantly reborn, and the percentage counter shows how much more hacking and stabbing is left before victory.

After the battle, Tullius will promote the hero to prefect and send him to the Rift.

War booty

The target is a sentry. A volley of two arrows should take him down.

Rikke will give out another “mirror” task - with blackmail. Our goal is Anuriel, the ruler of the Jarl of Riften. She is doing business with the Thieves Guild, and the incriminating note will be found in the chest of drawers in her office. Wave a note in front of Anuriel's face, and she will lead you into the office and tell you about the cart with valuable cargo. The carriage travels from Riften to Windhelm - it travels slowly and is poorly guarded. The information is very useful.

Return to Rikka and she will send you to meet the scouts located north of Riften, at Shor's watchtower. The scouts are led by Hadvar. As in a similar task of the Storm Brothers, the cart broke down, and we have two options: attack the guards ourselves or with the help of scouts (they will help with fire). The scouts can be persuaded to wait until nightfall, but there is no point in doing so.

The sentry wanders along a high rock - if you accept the help of Hadvar's group, they will “take down” him with their bows.

The cart is guarded by several Stormcloak fighters. If you don’t want to fight, you can run in circles from them until the immortal Hadvar finishes off the last one. Don't forget to empty the chest on the cart. Talk to Hadvar and return to the legate.

FOR YOUR INFORMATION: if you completed the story quest “Endless Time” and Riften went to the Empire, you will not be given this quest at all.

Battle of Fort Greenwall

Fort Greenwall has strong walls and a small courtyard.

The Battle of Fort Greenwall is another typical battle. The fort is located north of Riften. When ours win and the enemy counter is reset, return to Tullius. He will say that the legion is already on Ulfric’s doorstep, and the decisive battle is coming soon. And we are going to Winterhold, to a secret camp.

Fort Kastav - saving comrades

They shined torches everywhere, searched everywhere, but no weapons were found.

The legate will give a new situation: captured legionnaires are languishing in Fort Kastav. Hadvar's sabotage group has taken refuge in the hills below the fort, and she will be happy to send us forward to save the legionnaires.

Unlike the “mirror” task for the Stormcloaks, here you won’t have to look for a secret entrance for long. The hatch is right under the wall. There are several sentries inside the fortress. You can steal the key from them, but this will not bring much benefit, so it is better to free the prisoners by removing the keys from their bodies. The prisoners will return the armor, but weapons are tight, so they will have to help in battle - they won’t fight much with their fists.

Find Hadvar in or near the fortress, give him a report and return to Tullius, who will promote the hero to legate and give him heavy Daedric armor.

Battle of Amol Fort

Quite unexpectedly, Fort Amol, along with legionnaires, was attacked by an ancient dragon. They finished him off only in the morning.

Our next stop is a camp in Eastmarch, from where the hero will be sent to battle for Fort Amol. This is a classic “percentage” battle - the last one in the plot. After him, Legate Rikke will immediately send him to Windhelm, where the final act of the drama about the struggle between the “reds” and the “blues” is about to take place.

Battle of Windhelm

"We meet again, my old enemy!"

Fire charges from Ulfric's catapults are flying from the city, but General Tullius and his soldiers are already standing in the “dead zone” at the very gates. After a short speech, the group will enter the city.

The main task is not to destroy the enemies, but to go through the entire city and get to the royal palace as quickly as possible, where the Earl of Windhelm is holed up. The main passage to the palace is blocked with barricades (this time - real ones, which cannot be penetrated by either a sword or an arrow), so we will have to immediately turn left, go down to the cemetery, go through the narrow streets under figurines of ravens, turn right under the high walls and thus find yourself at the entrance to the palace. Enemies will respawn on our way, so if you are not confident in your abilities, stick to the main group of legionnaires.

There is no need to do anything inside anymore. If you want, help Tullius and Rikka deal with Ulfric and his faithful dog Galmar. The final choice is to deliver the final blow to the defeated jarl or give the honor to the general.

In any case, the war has been won, and all we have left is to destroy individual groups of Stormcloaks hiding in the hills if we wish!